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looks awesome, cant wait to try this – thanks man
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Amazing work! real high quailty work
Any idea why my gear motor kicks on on launch and doesnt stop?
Thanks
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Without meaning to offend others, I was left wondering why B&W mods were ever done. Im appreciate of peoples hard work and also appreciate that we cannot all like the same. This looks like it makes the table field clearer, thanks, I look forward to playing
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Thankyou for this, looks visually lovely! I came across an issue on my first play, but i know i set up the tables POV so it could be that I needed to reload. But anyway, a second ball entered the left central pod ( a ball was already there ) of the table and it crashed with repeated music. Table still showed but I had to task manager and end it.
Nice moves
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October 31, 2020 at 11:49 am in reply to: PUPPACK BACK TO THE FUTURE, REGRESO AL FUTURO. TWO LANGUAGES, Choose yours! #207846Great work – looks very pro -thanks
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thankyou, very clean and pro
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Thanks, like Thalamus I managed to track this down via friends already so look forward to any updates.
It also got me intrigued to how the sounds were changed in the stern rom and so I got into some of that side of things to!
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Thanks man, love this table so cant wait to try this update.
It plays so naturally and I love the POV, for my cabinet it has the perfect sizing, ball size and aspect ratio. Seriously cool job you have done
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thanks, will give it a go, again great work my friend
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Looks great and plays nice, really cool table. Only issue i see is with DOF, top three bumpers do not trigger solenoids
Thanks a lot
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I had the beta and now this… a piece of art and the added dof fx particularly with addressables is so good!
Your work is truly appreciated and is a showpiece for my cabinet
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Thanks a lot, does this need a specific rom with no sound?
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Thanks for this! Do I need a silent rom for this?
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Looks awesome! thanks a lot man
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Thanks for this. Lovely table and the pup backglass looks outstanding.
I have an issue though, when I launch the ball it gets stuck a few inches above place of launch.
I seem to be able to bypass by restarting the table.
Any ideas?
thanks
That’s an interesting one. I haven’t encountered this issue.
Check that you don’t have any buttons linked to the ‘C’ key for manual ball control…could be something’s activating that which would stop the ball.
Maybe try completely reseting the table, delete NVram etc. and see if that helps.
I will try that. For some reason ticking logo mode in ball config of VPX solves the issues ( seems to anyway )
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Thanks for this. Lovely table and the pup backglass looks outstanding.
I have an issue though, when I launch the ball it gets stuck a few inches above place of launch.
I seem to be able to bypass by restarting the table.
Any ideas?
thanks
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I have had no luck getting this to work. Nothings shows however if I alt tab screen0 is running but just black. If I then select the topper shows up white but hangs as not responding. Its force on as per your image up above. ?
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Thanks for this. Visually fantastic and a fun table
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Thankyou, I removed a lot of the older tables from my setup however this one is straight back in. Graphically lovely and excellent lighting really makes these simple layouts a piece of art and turns them into credible vpx tables.
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Truly amazing, visually stunning, lighting control with LUT magna is brilliant, an option for everybody. Plays slick and is very well optimised and runs great.Rock solid performance.
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