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  • in reply to: Vpinball status as of 3-26-21 #231376
    shiva
    Participant
      @shiva
      Member

      Pretty upset for you as well. Happened a couple times to me. Why would even anyone target this site. No reason really. I don’t have any suggestions on bypassing the download limit, don’t know what software you are using to run this. Unless it’s xenforo which PN now uses.

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      in reply to: Star Wars – BountyHunter #230844
      shiva
      Participant
        @shiva
        Member

        Very nice. You can just look at the screenshot and see it’s a quality table and the design lines look right. Looks like a very fun table that is not cranked out in a month and the care and attention to detail shows. Definitely a download for me. Looking forward to playing it.

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        • This reply was modified 3 years, 1 month ago by shiva.
        in reply to: Jungle Girl fpx v1 #224063
        shiva
        Participant
          @shiva
          Member

          Your welcome guys. I’m going to work on this a bit more, had a idea late last night to improve the flippers, and need to finish the EOS . Stay tuned…

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          in reply to: Jungle Girl fpx v1 #223954
          shiva
          Participant
            @shiva
            Member

            Hey ripleyyy. Long time.

            This is a Bally Table, so Bally sound set. Bally had 4 different sound sets for their 80-82 tables, this is from Centaur/vector/Embryon, and a couple from ebd and others I found that sounded similar and fit the rest.

            Not done from Pharaoh. different company.  :)

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            in reply to: Jungle Girl fpx v1 #223931
            shiva
            Participant
              @shiva
              Member

              Forgot to mention this. FP has certain problems with the speed of the flipper if the strength is too low, the flipper gets laggy. If you have a very fast computer, you will notice this a bit more. Mine is pretty average as a gaming computer, so pretty hard to test myself.

              The lag unfortunately is a fp thing. The slower the omega of a fp flipper, the slower the flipper will swing, as fp’s physics are “all in one”. I’ve actually done a lot of code to reduce this as much as possible, but you also need a very low omega to be able to flick from tip to tip.

              If you have a really fast computer, or a cabinet, you can try this in the script

              Change:
              shivaFlippersPresetCase=3 ‘ Preset for variable coil. 0=off, 1 or 2 for cabs, 4 or 5 for keyboards. 3=happy medium.

              To

              shivaFlippersPresetCase=1 ‘ Preset for variable coil. 0=off, 1 or 2 for cabs, 4 or 5 for keyboards. 3=happy medium.

              And if that doesn’t quite work, then try this as well
              LeftFlipperSwingAngleEnd=32 ‘ Max amount of dynamic steps for omegas to reach MaxOmega
              RightFlipperSwingAngleEnd= 32
              RightFlipper2SwingAngleEnd= 32

              Change the number to a lower value. try 20-25. This decreases the amount of steps needed for the variable coil, but will also make each step a stronger omega.

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              1 user thanked author for this post.
              in reply to: Jungle Girl fpx (preview release) #222941
              shiva
              Participant
                @shiva
                Member

                Thanks JLLL. I’m doing Test version 2. I hope to have it ready real soon, have to combat yet another thing that FP threw at me, but thinking so far (fingers crossed) that I have found a workaround. The flippers are a bit better at least to me, a bit more closer to vpx. Still not quite there, but I am going to try and rope another coder to have a look at it and see if he can help come up with a better or simpler solution.

                I have done a rewrite and rearranging of the script, and written a lot of remarks explaining the code, and afterwards, when JG is (finally) out, will see about a proper example table so it is as easy as possible for others to add this to their tables. I also think a couple of my other tables deserve  to be fpx tables as well, and of course, will help with other tables if needed.

                I think FP flippers still can be better. It’s very tough to get FP to play like this, with so many missing physics compared to vpx, but there’s always room for improvement. I have a very good idea what to try out next, but I’m going to leave that for a little while as getting a little tired of staring at this game and especially the code in it.

                Have to say I agree with you about other tables. After playing JG with the new flipper physics for a few days, I went to play another game and lasted about 45 seconds before I went “nope” and exited out. I suspect I will be doing a lot of modding of other tables myself.  :)

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                in reply to: Jungle Girl fpx (preview release) #222576
                shiva
                Participant
                  @shiva
                  Member

                  Testers are scattered all over the place, so there’s a central thread for feedback and comments. Or in this case praise, as everyone just loves the game and the major improvements. I expect more soon, but I suspect some people are a bit shellshocked at the difference this plays.  A second test version is coming in a few days (figured out something) and looks like a release afterwards. For those who contacted me about a version for use in other FP tables here, I have rearranged and rewritten the remarks in the script so it is a lot easier, and intend to do a sample example using the stock FP new table template, as well as add it to fpxEngine down the road.

                  Thread is at PN. I also update the progress of the next build every once in a while.

                  https://pinballnirvana.com/forums/threads/shivaflippers-v3-beta-test-thread.20220/

                  Also, I see people are wondering about what fpx actually is. This is my designation, it stands for Future Pinball Extended.

                  fpx games use the latest BAM code, and  my latest physics code such as shivaFlippers and my own Bounce control system, as well as custom physics shaping and tricks to get around FP bugs. It also uses the latest code from many other authors as well, to make FP games the best possible games we can do at the present moment.  I will be updating several games after JG is finished, and will include the fpx designation in my table file name so people know this is a new generation of FP tables. Hopefully other authors will do so, because yes, it is that big of a improvement. Think better than VP9 now, and very unique flippers with a “feel” that I actually like better than arcade games and vpx in some ways.

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                  • This reply was modified 3 years, 2 months ago by shiva.
                  in reply to: Jungle Girl fpx (preview release) #222461
                  shiva
                  Participant
                    @shiva
                    Member

                    Big difference so far. Still, ways to go to trick FP into being something other than acting like flash flippers from 15 years ago.

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                    in reply to: Jungle Girl fpx (preview release) #222428
                    shiva
                    Participant
                      @shiva
                      Member

                      A new era in FP physics begins…

                      Have sent version rc2 out for testing, to see if we can hammer out the presets for the new shivaflipper physics and variable coil system. This adds capabilities that FP couldn’t do before because these new physics was completely missing from the beginning. So far, from what I have gotten back, people are having a very hard time getting their head wrapped around these new physics, mainly because we are all so use to 15 years of crappy flippers, and now that we have the ability to loft, flick and generally finesse our shots, we are having a very hard time getting use to it.

                      I made this very easy to do, I believe vpx can do these things, but I’ve never been fast enough to do it, and I suspect a lot of other people as well, so the settings are very liberal for us poor keyboard players. I’ve added 5 presets, and the ability to add more, so when the game is released (hopefully next week) maybe some vpxers will play around with it and help fine tune the settings.

                      Still have a way to go, there’s a couple more things to figure out and get a workaround for, but even after staring at code for several months, and constant testing, I’m still having a hard time believing this is a FP game now. I really hope some people give this a chance, a lot of hard work was put into this by not just myself but many others, and we deserve better than “FP sucks, don’t play it no matter what” with out even getting a chance to prove people wrong.

                      Still, to those people… better get it out of your system now, you won’t be able to say that for too much longer.

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                      in reply to: O Brother! Another original WIP #221110
                      shiva
                      Participant
                        @shiva
                        Member

                        Another suggestion you never asked for. Is there a 2 way long looping shot there? If that is what you want, your angle is wrong at the right spinner side. If you have room, set the right side of that lane so it “points” to the right flipper instead of the left flipper. This way, you can set up a combo shot like High speed where you shoot the ball with the right flipper into the left lane, the ball wraps across the top of the table, travels downward and exits to where it hits the right flipper. If you time it right, you can do the exact same shot, and give a special scoring feature like a additional multiplier. Flow baby flow

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                        • This reply was modified 3 years, 3 months ago by shiva.
                        in reply to: O Brother! Another original WIP #220878
                        shiva
                        Participant
                          @shiva
                          Member

                          Glad to help, I’m really good at coming up with ideas that no one asked for.

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                          in reply to: O Brother! Another original WIP #220855
                          shiva
                          Participant
                            @shiva
                            Member

                            Very good. Love the plunger shot, very different. One thing I saw, I would consider swapping the right ramp and the kicker in positions. Ramp shots like that I never liked, to close to the slings and interfere a bit. (firepower 2 prime example, just awkward shot) looks like you have the room for it, and think it may be a more enjoyable shot for the player to get.

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                            1 user thanked author for this post.
                            in reply to: Jungle Girl fpx (preview release) #218723
                            shiva
                            Participant
                              @shiva
                              Member

                              Well, thought I had included the wheel image in the High res folder with JG, but apparently not. Found my psd file, and did some extra quick work and a couple touch-ups on it, so this would be my alternative wheel image.

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                              in reply to: Jungle Girl fpx (preview release) #218422
                              shiva
                              Participant
                                @shiva
                                Member

                                I know about that terry. We all have our style, and you know what? I like to be different than everyone else, do new things whether they work out or not. I’m old school, the way I (and others) were from the start 20 years ago. Some things don’t quite work, but sometimes, some things turn out to be more than good, they turn out to be truly great.

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                                in reply to: First Annual Virtual Pinball Awards #218416
                                shiva
                                Participant
                                  @shiva
                                  Member

                                  Thalamus,

                                  what you do for the community is more important than the awards. Tell you what, don’t quit as a mod and I’ll scrap the idea. While I would have rather some opinions on how it can be changed so that the community sees the value in it, that doesn’t seem to be an option here.

                                  Thalamus is Thalamus. Don’t worry about it, he will never change his mind, and it’s his loss and he will never know it because he refuses to play it. Fine, no worries. As a FP member, I’m use to this, makes me want to do a better game, something real special like Jungle Girl that you don’t see in vpx. For every person that hates FP, there’s a hundred that appreciate it for what it’s worth and the amount of effort put into it that myself and all the other devs of FP do. Take those odds any day of the week.

                                   

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                                  in reply to: Jungle Girl fpx (preview release) #218408
                                  shiva
                                  Participant
                                    @shiva
                                    Member

                                    About time I showed this off a bit. Maybe more people will play it then.

                                    A quick preview of Jungle Girl fpx v1.1 for Future Pinball/BAM, now in development. This features the new changes and shows off the new shivaDynamicFlippers with the variable coil strength feature. You can set these new flippers to emulate the flippers used in the 1950’s all the way up to a modern Stern in terms of behavior, and you now have “ball loft” and “flick” capabilities as well as some voodoo to the flipper wall method I use for shivaFlippers. This is still in development, but is about 95 percent done. The blank audio portion is for voices to be (hopefully) added, and there are minor adjustments needed for the custom physics. The game itself has had a lot of minor tweaks across the board, and made a slight bit faster and harder.

                                    There are 2 videos, the first where I had a bad game and forgot to switch off my microphone when I was playing a old Gladys Knight record (Content police!!!)

                                    [MEDIA=youtube]R49YCiMkVJs[/MEDIA]

                                    And the second playthrough, this time I show the settings from the script, as well as my video settings. Much better game for me and I stopped trying to show off, fail and just played the game. I try to demonstrate some of the more advanced features of the flippers in both videos, maybe successful 1 out of 10 times, but when successful, you can see that these are not the FP flippers and physics your grandpa hated.

                                    [MEDIA=youtube]iBZitQYeV7w:318[/MEDIA]

                                    Despite the fact I play horribly, every once in a while you see the “loft” capability and a couple pinball tricks that I will never be able to duplicate a million times with the flippers, like that nice drop catch and quick transfer to the other flipper in the second video (about 5.40. bet you never thought FP could do that could you?) . Everything across the board has been improved slightly, even a couple graphics changes.

                                    This uses FP/BAM as a base starting point, and every trick in the playbook I have to get it to play better than that. Honestly, I can’t think of even a vpx game that plays like this even with it’s “perfect physics”. In fact, most vpx games are “too perfect” and lack character and play ability, and come off as too dull and “by the book” for my tastes. Jungle Girl is so different than anything else, because even though this is early in development for my newest physics, JG is still one hell of a great playing table. The game play-ability is as good if not better than anything else out there that I have come across, so really you should consider this the start of a third type of physics as compared to FP/Bam or VPX.

                                    For those of you who do not have Jungle girl, you can find the first version here:

                                    https://pinballnirvana.com/forums/index.php?resources%2Fjungle-girl-fpx-preview-release.5547%2F

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                                    3 users thanked author for this post.
                                    in reply to: First Annual Virtual Pinball Awards #218404
                                    shiva
                                    Participant
                                      @shiva
                                      Member

                                      Your allowed to have your opinions, no matter how wrong I think you are. :)

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                                      in reply to: How many damn music tables are we gonna get #215179
                                      shiva
                                      Participant
                                        @shiva
                                        Member

                                        Nothing but stern games up here now. Really miss the wpc games. Not a huge fan of stern in general, seem very ‘by the numbers” now with a couple exceptions. Speaking of which, Led Zep images just came out today, and I had a quick look at them. Appears there’s nothing fantastic  in there, in fact it looks like a basic boring stock stern design really without all the toys.  LZ fans will buy it, I won’t be interested.

                                        Actually, about BK, when BK3 came out, and I saw the pro version, the first thing I said was “where the hell is the multi-level?”. I think that’s what a lot of people said as well and didn’t want to spend the money for a LE or premium. It’s just not BK without that duo level, and maybe in retrospect they should have called it something else other than Black Knight and maybe would have done a bit better in sales.

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                                        in reply to: How many damn music tables are we gonna get #215054
                                        shiva
                                        Participant
                                          @shiva
                                          Member

                                          Jungle Girl is a beautiful table.

                                          Zoiks Tom, fun discussion you’ve started here.

                                          Thanks. People have asked, there is a version 1.1 that I have been pecking away at. Updates across the board, including changed graphics, with most notably a pretty big improvement on my dynamic flippers and custom physics so it will play even better now. The big improvement is a variable coil strength feature on the flippers, so you can set the table to “loft” the ball or even do tap passes. (Depending on your hardware and reflexes)

                                          FP/BAM  physics are used for the base, but my setup is very different, so it’s really a third type of physics compared to fp or VP and plays very differently to fp or vpx tables now.  I think people would be very surprised with the game play if they haven’t played it before, been getting a lot of compliments on how good this table actually plays compared to vpx and how much more “fun” it is to play it than most vpx tables of this era. Women really seem to like playing it for some reason

                                          At the moment, learning how to to add and modify some TTS (unfortunately) voices so there may be some vocal lines as well.  See what happens and when it’s improved enough to release a new version.

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                                          in reply to: How many damn music tables are we gonna get #214794
                                          shiva
                                          Participant
                                            @shiva
                                            Member

                                            My point of view… I’ve been here the longest, and I am tired of playing the same damn tables for 20 years now. A reminder to all the people here that everyone starts out not knowing anything but could be the next JP Salas down the road.

                                            I am very tired of seeing the same designs though. I love Star Trek (Bally) I’ve done versions for vp and fp, but I am getting sick of seeing that design in a lot of other tables.  If you want to do a theme, at least change the basic design in the editor. I suspect it’s not very hard to do in vpx, and if you want to put your name on it and share it with others, then you might as well go all the way.

                                            Take various design ideas and sections from a couple games, and mix and match them to form your own design. Not tough, in fact my Jungle Girl fpx (not the other table by Tii BTW) was my homage to classic bally, and takes design elements from Centaur, Viking, Fathom, and EBD and then mixed them up in a blender to form a new design.  It looks, acts, and plays like a classic Bally because it has that pedigree built in.

                                            If you need help, doesn’t hurt to ask here for vpx or at PN for FP. There’s lots here at this website, and there’s a lot of people in fp that have the wide range of skills that do high quality fp original tables that would be willing to give advice.

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