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  • in reply to: WOZ MOD or NOT? (UPDATE RELEASED) #163908
    ckpin
    Participant
      @ckpin

      Apologies to all for the delay in responding and thanks for trying to keep me in the loop.

      Anyone may take the table in any direction they choose without my approval.  As mentioned, the table was created for my wife and she continues to be pleased with the result; so yes, the important mission for me was accomplished.

      It is also clear that the table is now well behind the curve on what is possible (e.g. Harry Potter, TOTAN … both fantastic! by the way).   Please carry on … if the opportunity arises, catching up is my challenge.

      To those who keep things moving in such splendid directions … thank you.

       

      8 users thanked author for this post.
      in reply to: WoZ (Original 2018) #108363
      ckpin
      Participant
        @ckpin

        roccodimarco – the setup assumed three screens and as you have already figured out the solution is to turn off the topper and dmd.  TerryRed has also pointed out that it would be better to have the topper off by default anyway.  More items for the next version.

        in reply to: WoZ (Original 2018) #108356
        ckpin
        Participant
          @ckpin

          The holiday family fun has dissipated … hopefully yours went as well …

          Dazz – If you have a ball image you would prefer be used, this is something that can be set up as an option.  Since it is coupled with the image of the monkey, there is some minor mods to make. Either put an image in a reply or send a pm.

          SpamIsFor… – Nice catch. The setting of Disable B2S should be able to be checked and this integrated into the script as another option … need to check. This may be what bha19 & ginox are having issues with.

          bjschneider93 – There are price cards but haven’t seen an instruction card.  If you have something specific in mind putting it into the table as an option is easy enough.

          SwissDFence – Didn’t realize this could be an issue.  Currently running .NET 4.6.3 on all my machines (need to add this in the install info).

          tnjhead – Sounds like a PUPSystem screen configuration issue.  If you do solve it please post the result.

          bha19 & ginox – You may have Disable B2S set in VPX Preferences ; see SpamIsFor…’s reply above.  When I set Disable B2S in the preferences, the error message bha19 saw occurs.

           

          1 user thanked author for this post.
          in reply to: WoZ WIP #108166
          ckpin
          Participant
            @ckpin

            RandR – The absence of a support topic was a mistake; guess more uploading practise needed.

            The Loafer –  The table could use some performance improvements; any suggestions will be incorporated. Definitely need to pursue some higher resolution plastics.  Thanks.

            in reply to: WoZ WIP #103620
            ckpin
            Participant
              @ckpin

              Apologies for not helping here on the support side.   Definitely appreciate the efforts by others (e.g. The Loafer) to help each other out.

              Presently I am working with Tarcisio who is essentially redoing the backglass and EmBee who is wroking on some more videos as well as trying to fill in some holes in the game.  This has left little time for anything else.

              TOM: If the backglass loads when you use the NON-PUPvideo version then it is most likely a PUP screen configuration issue. You still need to have the backglass in the table directory (unlike other PUP packs).  If it doesn’t load at all then its most likely an issue with B2S server and your machine.  As “The Loafer” suggests the 4G patch is the first thing to try if the problem is the latter.  Beyond that you may have stumbled into something new so more information about your machine may help.  I would encourage you to double check (which you probably have already done) for configuration issues (e.g. file names the same, latest version of the B2s server).  I have not checked if things run properly on VPX 10.6 but 10.5 seems OK. Although it shouldn’t matter I’m running with SAMBuild_r4656 & dmdeext-v1.7.2-x86.  My version of B2S Backglass server is 1.3.0.1.  My machines run W7 pro, i7, 960 & 1070 both with 32GB but it should run on less.  Hope this helps.

               

              in reply to: WoZ WIP #101718
              ckpin
              Participant
                @ckpin

                Woz WIP Update (updated link plus an additional link in the first post)  …

                There are changes to the vpx file and the addition of a PUPpack to be placed in PUPpack/PupVideos/woz_original directory.

                The updated version of the previous link does not include the PUPpack and a constant in the table script (line 182 Const PUPpack) is set to False.

                The additional link includes the PUPpack directory and sets the above constant (line 182 Const PUPpack)
                in the table script to True. This constant must be set to True to trigger all the videos included.

                Specifically the changes include:

                If you can run a PUPpack, there are now some movie clips for the table that replace some animations and images.
                This is an interim approach that uses table script DOF commands to trigger the playing of the clips while the
                original backglass remains active (so DO NOT remove the backglass file from the table directory). This is
                probably not the final nor is it the recommended approach to add this capability.

                If you can’t run a PUPpack you should use the previous link and then the only visible changes are a few image updates (thanks to EmBee) and minor fixes. The table also has a DOFConfigTool entry and its own romname, woz_original, (thanks RandR and arngim).

                On the “ToDo” list are:

                videos for the backglass and how to migrate the backglass to what Nailbuster has recommended
                improved and more 3D models (with support offered from Mr_H),
                adding SOTR game mode,
                higher resolution plastics,
                and lighting adjustments.

                7 users thanked author for this post.
                in reply to: WoZ WIP #100602
                ckpin
                Participant
                  @ckpin

                  Capp:

                  The csv file was only included in case anyone wanted to add/change something in the backglass. It delineates the images and their associated layer.

                  fancisco bambino:

                  Yes. the table should be making noises on the ramps.  In the most recent link, most of the table sounds are directed to the table (e.g. playfield speakers) while the other sounds (e.g. vocals) are directed to the backglass.  The first version incorrectly sent everything to the playfield speakers.  This is all controlled in the Sound Manager.

                  in reply to: WoZ WIP #100353
                  ckpin
                  Participant
                    @ckpin

                    New Woz WIP Update (updated link in first post) …

                    There are now Hi-Res playfields (thanks to Sliderpoint) that more accurately reflect the table size,
                    a Tilt fix, sound location corrections and other minor tweaks. Thanks for the feedback.

                    Next area of focus are videos for the backglass (with Nailbuster PupPlayersupport and offers of videos from eMBee ).

                    On the list are also:
                    higher resolution plastics (need to followup with people who offerred help here),
                    improved and more 3D models (with support offered from Mr_H),
                    adding SOTR game mode,
                    and lighting adjustments.

                    EDIT (20181004 8:32 EDT): Had some issues getting the correct link posted; all should be well now.

                    8 users thanked author for this post.
                    in reply to: WoZ WIP #99138
                    ckpin
                    Participant
                      @ckpin

                      Definitely overwhelmed by the response … thanks to all for the interest.  Of course there can be no other choice now than to take this further.  Here’s the plan …

                      Sliderpiont has supplied hi-res versions of all three playfields and the flippers that are on the actual game.  He also pointed out that the current version is not the correct size.  So one of the things that must be done is to convert the table over to the correct size using the images (and blueprints) from Sliderpoint.  However first on my list is to get PuP player working on my desktop and cabinet so the issues with expanding the backglass can be managed.  This will also allow moving from animations to movie clips (e.g. GameOver & I’m melting) as suggested by many.   Both these items are plenty to keep me busy and progress will be posted.

                      Some specific responses …

                      emBee:  Except for the flippers, if the items you mentioned are available in hi-res then they would be helpful and go well with what Sliderpoint supplied.  Although it’s not something immediate,  getting an image (or even a primitive) of the witch’s legs that pop out of the house is an item that my wife keeps asking about so it will need to be done.

                      Anyone who has other items (e.g. image, primitives) that would improve the current version beyond what Sliderpoint has supplied is also welcome to either pm me or simply post it or a link.

                      vogliadicane:  The distribution of the sounds to the various parts of the cabinet does need to be reviewed and its consistency improved.  It  is now also on the list of things to do.

                      Jeremy:  The error you have identified is where the table script is attempting to control a backglass element, specifically this is a subroutine used to clear the backglass and it is called often and early.   If you are running in desktop mode without a backglass then this is the cause of the error.  There has been almost no attention paid to running the game in desktop mode and it has never been played without a backglass.  Currently some of the game progress (e.g. progress toward BOTW) has no other way to be displayed and there are events that are only visible on the backglass.  The backglass is a big part of the game experience.  Although running the table in desktop mode is something that should be addressed, it will need to wait until the above items are dealt with unless someone elese wants to run with it.

                      francisco bambino:  The current version has been built using the rulesheets available from papa.org (the specific link is https://papa.org/wp-content/uploads/WOZ-Rulesheet-Version-1-26.pdf) .  All current version deviations from these rules are detailed in the table script lines 42 – 125.  If there is something that supercedes what papa.org produced and is available, it would be wonderful to see.  If anyone wants to discuss the basis of the existing rule deviations or point out flaws, please post or pm.

                      Thanks and obviously someone has alot of work to do.

                       

                      4 users thanked author for this post.
                      in reply to: WoZ WIP #98555
                      ckpin
                      Participant
                        @ckpin

                        The Loafer:

                        Thanks for the feedback.  Yes the textures need work along with the witch model; calling myself a blender noob would be gracious.  Without access to an actual machine  everything has been done from what is available on the internet.  This is definitely an area where some collaboration or guidance would help.

                        Sliderpoint:

                        There are physics issues (also around the flipper area) … again guidance, tips or references to other posts on how to fix it would be appreciated.

                        All:

                        Currently the limitations of the backglass and how to get around them prevent extending the game to handle “Somewhere over the Rainbow.” Even if it is reasonable to require the use of the 4G patch, it is getting very difficult to manage what is going on in the backglass.  As senseless mentions it would have been better to use movie clips rather than derive animations from them (e.g. “I’m melting”) for the backglass. This is a “working” prototype  of what may be possible and it looks like at least some of the newer games will have even more complex rule sets (e.g. POC).   Consequently, it’s not clear (to me) how  best to proceed.

                        UPDATE:  Based on the feedback from STAT,  DJRobX, senseless & NailBuster, it’s time to seriously pursue PinUP player.

                        in reply to: WoZ WIP #98409
                        ckpin
                        Participant
                          @ckpin

                          Nailbuster:

                          Although in a lurking mode, I have been playing with PinUP player.  Looks like really good stuff. Unfortunately it has not been successfully installed on my system yet (still going through posts and documentation); however, the connections possible (as demonstrated by TerryRed and Tron) between gameplay and backglass seem like a wonderful fit for this game.  This is another reason it has been posted as a WIP. It was started and mostly developed before the PinUP player was available.  Thanks for the suggestion; it is an avenue that needs investigation.

                          in reply to: WoZ WIP #98407
                          ckpin
                          Participant
                            @ckpin

                            Thalmus:

                            Given how meticulous your testing has been, looking forward to what you find.  There is an option in the table script (explained in comments) that offers an attempt at doing automated testing.  It’s primitive, but has helped me considerably. Any ideas you have on how to extend or make this better could be very helpful.  Thanks.

                            in reply to: WoZ WIP #98405
                            ckpin
                            Participant
                              @ckpin

                              STAT:

                              Saw your reply after the reply below yours.  Since it was your work with diablo that inspired this backglass managerie all help with defining the paramters governing its size would probably help others the most.  There is actually more I would like to add as well.  In the zip file is a “csv” file listing all the elements (450+) and their respective layers.   This table really needs a functioning backglass to completely enjoy the game and see your progress.

                              BTW … thanks for all your contributions and although rather esoteric your recent play room additions look interesting .. do they function?

                              in reply to: WoZ WIP #98404
                              ckpin
                              Participant
                                @ckpin

                                jodannar:

                                Thanks for the interest and testing.

                                The backglass is very large and takes a while to load and if it is too big for your machine it will not load.  The size was reduced already so it would load on my desktop (W7-i7, 16GB, GTX  660, 3-monitors).  Using the 4GB patch on the backglass server would also allow for a larger sized backglass.  Unfortunately I have no clue what is governing the size and how to make it reliably load for all machines.   Hopefully someone can lend some practical insight.

                                in reply to: CARtoons (2017) #69592
                                ckpin
                                Participant
                                  @ckpin

                                  Innovative and realistic.  Thank you. It was worth the wait.  Probably not a game to play before bedtime :-) .

                                  in reply to: Black Hole (Gottlieb 1981) #56475
                                  ckpin
                                  Participant
                                    @ckpin

                                    Plays really well and all those options make it easy and rewarding to tailor the table; thanks.  This is also my first table with a playfield friction value of 0 and it is fun to play. 

                                    in reply to: Austin Powers (Stern 2001) #55985
                                    ckpin
                                    Participant
                                      @ckpin

                                      Fab … would even say shag-a-delic, but except for the movie never heard anyone say it (even in the 70’s).  Thanks; it’s a fun table to play.  Experienced the rolling sound issue; will try the rustycardores fix.  

                                      in reply to: Pirates of the Caribbean (Stern, 2006) #52278
                                      ckpin
                                      Participant
                                        @ckpin

                                        Thanks for the upgrades.  Hadn’t played this since it was a VPX beta last summer.  Definitely an unexpected treat and another fantastic freneticamnesic table.

                                        in reply to: Taxi (Williams 1988) #51805
                                        ckpin
                                        Participant
                                          @ckpin

                                          Well done.  Thank you.  The spin out ramp elicits both anticipation and frustration in good measure.  The faint tracks and bubbles? in the plastic ramps are also a nice touch.

                                          in reply to: Locomotion (Zaccaria 1981) #51114
                                          ckpin
                                          Participant
                                            @ckpin

                                            htamas – Reduced the target settings (like Diner) and moved them; hopefully this helps (I was unable to recreate the problem).  Activated solenoid control of the GI lights during bonus countdown and disabled flippers (ball passes thru them) when countdown finishes; nice catch; thanks.

                                            STAT – Added more script options for using new sounds with ROM sound and moved apron down so the field of view can be higher without hiding shoot again light.  Noticed the GI lighting also made it seem like the Shoot Again light was on so adjusted. Thanks.

                                            New version uploaded.

                                            3 users thanked author for this post.
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