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I re-downloaded the original ninuzzu’s table only to notice it plays completely different. What’s interesting is, that adjusting POV settings seem to alter gameplay… I copied the POV settings to my table and now the gameplay is identical to the original. This could explain why some people don’t get the stuck ball while others do (different POV settings maybe? Let’s see if it has any effect to the issue…
I think a lot of people here will tell you that what you are saying is impossible unless the z axis was changed. I can’t check right now but was your version changing the z value?
Even without knowing your answer, I have anecdotal evidence that not just z changes the gameplay. So I would fully believe you if you said the z value is the same on both the original and your modded version.
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Been trying to figure this issue out. The ball seems to get stuck loading into the shooter lane. Seems to get stuck sticking halfway out. Not sure how to fix this. Any help or suggestions is greatly appreciated. Thank you!
First post? This tells me that you, like me a few months ago, are new to VPX. I will guess that, like me, you are playing with a controller. And that you decided you wanted analog nudge on one of the thumbsticks. But that, like me, you didn’t set a dead zone of at least 5%. Which means that the analog thumbstick is nudging slightly towards the right continuously… causing the ball to be moving left continuously.
If this issue happens on many tables, and if you find that the ball has a tendency to pull left all the time… this is almost certainly the issue.
Or you changed the z-axis value.
Hopefully one of these is the issue and you can fix this. I believe in you.
TLDR; if you’re playing with a controller and have turned on analog nudge… you need to set a dead zone of, IMO, 5%
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The legendary 3rdaxis is here!
I love your latest work on TAF with G5K. Some absolutely stunning work.
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bord, you never quit impressing me with your updates. You’ve been releasing a lot of quality work lately. I love it.
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Today’s update brings some flipper physics changes. Good changes!
I’m not a good pinball player by any means, but I was able to at least consistently do some post passes in this update.
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We just have to hope Zen Studios doesn’t pull a FarSight.
To Zen’s credit, they seem to have the resources and will… two things FarSight was lacking. FarSight was cranking out new tables but they didn’t have enough people to go back on older tables to fix the bugs.
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Yeah, the rails aren’t shiny. Even TPA got this right.
It should be fairly easy for them to add the shine (leading me to believe they deliberately chose a matte metal texture)… even the screws and bolts cast off reflections when panning around the playfield.
For certain things, VPX authors have FX3 beat. But for other things, FX3 is better.
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The playfield scan is top notch. If you use the free-view camera to zoom in and pan around (I think you get a zoomed-in view only in landscape display orientation) you’ll realize that they did an excellent job on the four of the first tables they are releasing.
In my opinion, Pinball FX3 Fish Tales and Junk Yard are visually way better than the VPX counterparts. The flipper physics, on the other hand, needs work in FX3.
But if I do an apple to oranges comparison between Fish Tales and some other top notch VPX tables like flupper’s Diner, for example, VPX wins, in my opinion.
The Pinball FX3 engine has a lot of potential though. Especially in regards to lighting, reflections, refractions, diffusion which I don’t think VPX can currently do.
I think the best VPX authors go through lengths to get some the amazing effects in their VPX tables… something that the FX3 engine would, I believe, get for free.
I do think flupper’s plastic ramps look better than the plastic ramps in the current FX3 tables.
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There’s definitely a couple views that clearly show the apron and game rules card. On my 1440×2560 desktop display, the text is crisp enough to be readable. I imagine on a 4k display, it’s
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When I heard the news and how there was an open beta, I’ve been itching to get back home from work to try it out.
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September 3, 2018 at 10:10 am in reply to: Tales of the Arabian Nights (Williams 1996) Skitso's Detail MOD #97119Here’s where I hope Flupper’s upcoming mod can fix some of the issues with JPSalas’ original.
Issues like mentioned above. But my main gripe is how the ball drops like a rock from skillshot platform onto ramps and onto the table.
I know nothing of how VPX works (at the moment) but I’m guessing those spots are scripted? When the ball hits those spots, it gets moved to a lower level instead of naturally falling onto the lower levels.
I haven’t looked at the script so I could very well talking out of my butt.
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I have a 6K hi-res playfield for Star Trek 50th , but its a completely different layout than yours , the inserts everything are all different offsets.
Do you mean 25th Anniversary?
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August 24, 2018 at 12:57 pm in reply to: Tales of the Arabian Nights (Williams 1996) Skitso's Detail MOD #96350Amazing job Skitso. This table is getting better and better with every mod.
And, jeeezus, the King of Transparent Ramps has returned! Anything Flupper touches turns to gold… sexy, transparent, gold!
Skitso brings us an even better PF than Hannibal (which, imo, felt like a bad upscale from JPSalas’s original), but Flupper is bringing an even cleaner, sharper PF in the future.
Thank you to the both of you.
edit: oh, Skitso, that the ball shadow makes a huge difference to the immersive feel. And also, I scored a little over 24 million on my first try with your table. :D
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Nice. It’s like those HDR comparisons. The colors are richer. The lighting and reflections are also improved. Amazing job, bord!
Looks like someone took a bite out of that plastic on the left side though. The whole playfield looks greatly improved otherwise.
…2…
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Are we in control of the countdown… if so…
4
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@blackvulcan3, does this behavior happen on other tables also? I know when I first started using VPX a couple months ago, I was setting it up to work with my xbox one controller and I wanted to map the analog nudge to one of the sticks. But I hadn’t set a deadzone. So my analog stick was always “nudging” right and it was making the the ball roll left on all tables.
If you’re using a controller and analog nudge set a 5% dead zone.
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It is Wednesday, my dudes.
Cyberpez chose to the right day to release this radical table.
Many thanks.
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