JLLL

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Viewing 19 posts - 1 through 19 (of 19 total)
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  • in reply to: Jungle Girl fpx (preview release) #222942
    JLLL
    Participant
      @jlouloulou

      Look forward to seeing the next update!

      But no rush! Life and good health come first!

      in reply to: Jungle Girl fpx (preview release) #222930
      JLLL
      Participant
        @jlouloulou

        @shiva , your table is fantastic! Not only for graphic ( which are crazy yeaaah ), we know what FP can do for our eyes, But you Scripted physics is a big big step!

        I thinks it’s a must now, and it could change the Future of FP. I like to play Slamt1lt/Terry table for fun on my laptop but not on pincab, but now with your physics, it tends to get closer from VPX physics / realistic physics. It’s a real pleasure! I think when you will release the final version of your physics, all the table need to be update. I’m hurry to play to DSA Star wars with you physics and other :yahoo:

        So, i hope you will released a tutorial to add them on every table. I watch you script, it need to add elements in editor like nfozzy do on vpx.. But without tutorial, we need to search them loool.. like a treasure hunt lol.

        Thanks to you and other for involving FP,

         

        Cheers,

        JLou

        1 user thanked author for this post.
        in reply to: Maverick (Sega 1994) WIP #215145
        JLLL
        Participant
          @jlouloulou

          For sure, all help could be good!

          in reply to: Fish Tales Skitso mod WIP #215134
          JLLL
          Participant
            @jlouloulou

            @Skitso, you work on Fishtales too?

            I started a complete rework with Marie-D, who redraw all graphic pixel by pixel ( PF, Backboard, Slingshot done ) . We are at an advenced status, and i have a access to a real Fish Tales with a friend. So physics for shoot and timing are made too.

            in reply to: Maverick (Sega 1994) WIP #215133
            JLLL
            Participant
              @jlouloulou

              Yes, Arrestis ask me to help him to for Maverick. We wait for his friend who will disassemble his pinball for sources. I made the plastic ramp already but, it don’t fit good without real measurement.

              in reply to: Shaq Attaq Playfield #211893
              JLLL
              Participant
                @jlouloulou

                @siggi , we had polished and update your PF. Do you want it to update your resources post?

                in reply to: Shaq Attaq Playfield #211892
                JLLL
                Participant
                  @jlouloulou

                  Hi, I’m looking for an overlay for this pinball SHAQ ATTAQ, can you help me

                  Many thanks

                  Cris

                  You’re looking for an overlay? Sorry I don’t understand.

                  in reply to: Shaq Attaq Playfield #210787
                  JLLL
                  Participant
                    @jlouloulou

                    in reply to: Shaq Attaq Playfield #201649
                    JLLL
                    Participant
                      @jlouloulou

                      @Siggi, maybe you can help us to rework plastic like PF?

                      1 user thanked author for this post.
                      in reply to: Shaq Attaq Playfield #201618
                      JLLL
                      Participant
                        @jlouloulou

                        @siggi, I take your PF to make the Shaq Attaq VPX version. So keep working on your PF plz if you can ;)

                        If anyone can give us resource, let me know

                        1 user thanked author for this post.
                        in reply to: Fish Tales Authentic Mod Ebislit #199892
                        JLLL
                        Participant
                          @jlouloulou

                          Good work!

                          I see there are some people want to make better FishTales table lool. So, I have a more better PF scan if you want.

                          JLou

                          in reply to: Space Jam (Sega 1996) #199829
                          JLLL
                          Participant
                            @jlouloulou

                            :good: :good: :good:

                            in reply to: Shaq Attaq Playfield #199253
                            JLLL
                            Participant
                              @jlouloulou

                              I have the entire service manual of this pinball :D :D, like i have for Stargate ;)

                              in reply to: Tales of the Arabian Nights 4K #147493
                              JLLL
                              Participant
                                @jlouloulou

                                Hi @Flupper !

                                 

                                Great work to keep update your marsterpiece!!!

                                Few words, for me, old flippers physics are more closed to my real flipper physics ( Gottlieb Stargte ) than the new flippers physics. The new flippers physics are like some other table.. I don’t know how to explain it.. So i see lot of over spinning too and it give trouble to have good flipper/ball  interaction I think, especially for the trajectory that gives an impression of randomness.  So I turn on “old physics” in script costs somes flipper tricks possibility.

                                 

                                Keep going to update your MarsterPiece!!!!!! I / We love it!  :good:   :good:   :good:   :good:

                                 

                                in reply to: Tales of the Arabian Nights 4K #142091
                                JLLL
                                Participant
                                  @jlouloulou

                                  I think.. Flupper and is team need to be presidentc :yahoo: !!!!!  :good:   :good:   :good:   :good:

                                  in reply to: Tales of the Arabian Nights 4K #141968
                                  JLLL
                                  Participant
                                    @jlouloulou

                                    Whoaaaaa!! This is the best table ever made for VPX!!!

                                    What a beautifull table!!

                                    I wait for table with new nfozzy physics and…. Yipikayé! Physics are awesome! Before your version, I don’t like this table… But now… I play and replay it!!!

                                    Great Job to all, Thanks for your work and keep making table like this as you can.

                                     

                                    Now i have a dream… You make Fish Tales like this ! :yahoo:   :mail:

                                    in reply to: SSFImpactor User Guide #135955
                                    JLLL
                                    Participant
                                      @jlouloulou

                                      Hi all,

                                      I have SSF Impactor installing on my cab. It works in game.. But I can’t configure it.. .Change value in Cabinet.xml do nothing. Also, use DirectOutput Configuration tester like in the guide not working too… I make a fresh install of DOF… Nothing change. As anyone as same issues?

                                      in reply to: PinUP System (Player and Popper Front-End) Install #126969
                                      JLLL
                                      Participant
                                        @jlouloulou

                                        I was on 1.4.0.. I make a fresh install with 1.4.1… I have many bug! VP don’t close when I exit table, when I recording table with pinupautorecord, there no all elements on the table. :wacko:

                                        I do not make a save of my 1.4.0 install.. Where I can download 1.4.0?

                                         

                                        Thanks

                                        in reply to: Pinup Popper – help Portrait mode configure #126956
                                        JLLL
                                        Participant
                                          @jlouloulou

                                          How I setup my PinUpPopper System to emulate the look of PinballX in Portrait mode.

                                          First of all, I want to thank NailBuster for programming the PinUpPopper System and Terry Red for his testing and videos explaining how to setup and configure it.

                                          It’s very simple to configure PinUpPopper to run in Portrait mode. Just follow these steps:

                                          1) You need to rotate all of the videos that appear on your main playfiled monitor. You will find them in the PopMedia folder. You need to rotate the Loading and Playfield screens in each Emulator folder and the Default folder. To determine which method of rotation to use, run each file and take note of the direction the video has to be roatated. On my system, I needed to rotate them 90 degrees clockwise. You need to use NailBuster’s rotate.bat file and ffmpeg.exe. You can find this in the PinUp file download section on the VPinball site.
                                          I needed to change the transpose number to 2. You only need to do one Load and one Playfield video, and then copy/overwrite the rotated video file to all your Emulator and Default folders.

                                          2) Look for the default Toolbar in the Default/System folder. You also need to rotate this image file. I used PhotoShop and rotated the Image file 90 degrees clockwise. I then copied that back into the folder overwriting the old Toolbar image.

                                          3) Open the PinUp Menu Editor and under GlobalConfig, choose Game/Wheel Toolbar. You can set whatever size you would like your Wheels icons. I left the Thumb Rotate to 0 and under Wheel Bar layout, I ticked Horizontal. All other settings I left at default.

                                          4) Now we need to position the Wheel Toolbar near the bottom of the screen, just like it is in PinballX. Open the Pinball Display Configuration utility. We want to move the Game Select bar down the screen. I set mine at width: 1080, height: 300, XPos: 0, YPos at 1500. Choose your main display, set it to Show PopUp (Hide Disabled), Roation: none, do not tick scale video to screen size. You can press the Refresh Video/Aspect button to see where it will display on the screen. Move it to your own liking, then click Save Settings and close.

                                          That should do it! Very easy and runs great. If you have any questions, please let me know and I’ll try to answer them. If I left anything out, I will update the post to reflect any additional changes needed, but I think this should do it!

                                           

                                          This is does not work for me. I am on 1.4.0. There is no “Game Select” on Pinup Theme Editor.. There is “wheel” instead of, and the five number in the column for postionning it, i don’t understand how it work  :-(

                                        Viewing 19 posts - 1 through 19 (of 19 total)

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