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See — Separate ScreenRes.txt file — https://vpinball.com/forums/topic/3-screen-set-up-and-more/
In the new file set your Back glass width to 1918
Thanks! It works, but it is the first table of the hundreds with which I had to do it. I wonder why?
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Downloaded new b2s and now I see this:
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Another great table. Thank you Goldchicco! I also think it was too dark and I had to brighten it up a bit, now is OK. Too dark table makes it difficult to play (difficult to see the targets to hit).
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Of course, my POV works in cabinet mode.
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Can anyone share their POV settings for this?
Thanks
<fullscreen>
<inclination>2.800005</inclination>
<fov>21.999985</fov>
<layback>81.199753</layback>
<rotation>270.000000</rotation>
<xscale>0.828002</xscale>
<yscale>1.034001</yscale>
<zscale>1.000000</zscale>
<xoffset>76.000031</xoffset>
<yoffset>0.000000</yoffset>
<zoffset>-500.000000</zoffset>
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thanks for update!
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I use this line of code when I want to have a choice between PUP and B2s version:
If GetCustomParam(1)= “PUP” Then .LaunchBackglass=0 Else .PuPHide=1
It worked with every table but here I have a error as below. Why?
OK, I already know what the cause is. As there is no “With Controller” in this section, this line of code must have a Controller prefix. so it looks like this:
If GetCustomParam(1)= “PUP” Then Controller.LaunchBackglass=0 Else Controller.PuPHide=1
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I use this line of code when I want to have a choice between PUP and B2s version:
If GetCustomParam(1)= “PUP” Then .LaunchBackglass=0 Else .PuPHide=1
It worked with every table but here I have a error as below. Why?
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All I am saying is that this is a skill that is easily learned and allows people to setup tables exactly how they want it. Just like adding scrips and POVs to modify things, it allows people to customize.
Even with FP-BAM…. I gave people BAM cfg files to get started with a good POV (which is hard to do if you don’t know how)…but they still need to adjust it per table for how they want it. Myself I prefer having “no apron” POV as it fits the screen more properly with a 1:1 ratio while being positioned perfectly for my cabinet’s specific setup. Not everyone would want that though.
I agree completely. It’s about the POV files for the start, later it’s easier to make any small corrections according to your own preferences (although usually there’s no need if my favorite author has similar preferences as me).
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Only in gamemanager, or can it be made available in Database Manager ?
I don’t know how it would work with Database Manager. Writing about Game Manager I had in mind an option analogous to media files (placed on the server). Just beyond Wheel Image / Playfield Image etc. there would be a POV file button that would allow you to download the POV file (various POV files by author). The file would be saved in the Tables folder with the same name as the table. This is probably the simplest solution. Of course Nailbuster would have to approve and implement this option.
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You don’t need to Import the POV files to use them with a table. You can simply rename the POV the same as the VPX table. Then when the table is loaded, VPX checks for this file and will automatically use it for the table’s POV without needing to import / save it to the table.
This is handy because you don’t need to worry about messing up the table’s original POV….and if you update the table in the future, then the POV file will still be the same.
If you use Popper, you can use Games Manager to simply drag and drop the POV file, and Popper automatically copies it to the Tables folder and renames it the same as the table.
Of course. As I wrote earlier in post #198955 – this is what I did
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You’re right, I’ve uploaded the Big Bang Bar POV file to the tables folder and so I started the table – it works! Thank you!
As for sharing POV files… I do not agree with you. It’s like saying that everyone should be able to make their own Wheel Image etc. It is not like 1000 people are 1000 other POV. If I like the style chucky87 offers, I can import its settings in the blind because they are in line with my taste. I do the same with media files. I have my favorite authors and I import their graphics in the blind (I have never been disappointed). I see nothing wrong with that. It would make life easier for many people. Setting up a good POV is not always that easy. If people share POV files and others use it, it means that many people like it. So that’s why you should forbid it?
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Great POV settings! Thank you! This is the style I like the most, i.e. settings that fit the screen well (without artificial narrowing upwards).
I just have a problem with Big Bang Bar, after applying this setting I have an error as below.
Thanks and I look forward to the other tables!I still dream about an option in Game Manager where we could import POV settings of different authors just as we import media files. Wouldn’t that be beautiful? ;)
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Thanks, thanks, thanks
But i miss the Ramp Images …
wow… I thought they were originally just transparent ;)
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Great table – thanks!
I don’t know if it’s intentional, but the ball is unnaturally attracted to the upper hole (looks like teleportation).
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G5k version is still in place (as indicated by Dux Retro’s spreadsheet) https://drive.google.com/drive/folders/1fNhmmlCjFLBjsZOTER7wxlk5iJgB_PTM.
I like both versions of JP’s and G5k… And of course now @brad1x – great job, thanks!You need to login in order to like this post: click here
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Yes, it works now. Thanks a lot @32assassin – looks beautiful!
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Beautiful! Thanks!
My FS POV:
<fullscreen>
<inclination>1.600003</inclination>
<fov>22.199955</fov>
<layback>79.399826</layback>
<rotation>270.000000</rotation>
<xscale>1.001999</xscale>
<yscale>1.107999</yscale>
<zscale>1.000000</zscale>
<xoffset>111.799423</xoffset>
<yoffset>-2.000000</yoffset>
<zoffset>-282.000000</zoffset>
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Tom might be right though. If you put this in the top of the table.
Randomize <- after this line
setlocale(1033)
It doesn’t fail here any more.
I confirm, I’ve restored the original code, added setlocale(1033) and it’s OK.
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