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  • in reply to: Doctor Who (Bally 1992) #183809
    Andypc
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      @andypc
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      I am using 10.6 final and Sambuild r5022. I had to update to the latest version of the rom from VPU to get everything working. I deleted the nvram and config files. However I keep getting a credit dot :-(

      “Check switch F6 U.R. Flipper But.”

      Any Idea’s?

      in reply to: Cirqus Voltaire (Bally 1997) #174120
      Andypc
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        @andypc
        Member

        Beautiful table. Absolutely gorgeous. I had only had a couple issues: 1) The “three or four balls in the plunger” issue. It’s random. I have no idea why. 2) Every single shot off the plunger hits the left ramp, then head STDM and drains — unless you get lucky on the nudge and save the ball. Should this be happening every single time?

        Absolutely Amazing table. Thanks for all the hard work on this. The comments below are just minor feedback on an otherwise great table.

        I am having the same issue as reported above. I deleted the nvram, but still had additional balls appear in the plunger occasionally when it’s doing ball saves and auto firing the plunger. Then it loses track of the number of balls?

        Also way to many shots from the plunger hit the post on the left of the ramp and go STDM. All auto fired balls from the plunger go SDTM, which make the problem above more apparent. I moved the rubber left and back a little which makes it a little better, but the post really needs adjusting, but they are all merged.

        When changing the inclination of the table to  between 2 – 7 the flasher effects look wrong with a horizontal line in places that does not look natural.

        Hope these issues can be resolved in version 1.2

        For Info I am using 10.6 Final and PinMame 3.2 Final

         

         

         

        in reply to: Laser War (Data East 1987) – Altern B2S [nudity/Topless] #159822
        Andypc
        Participant
          @andypc
          Member

          People with children, might appreciate a version without the lady in the middle.

          in reply to: Farfalla (Zaccaria 1983) #107267
          Andypc
          Participant
            @andypc
            Member

            Great Table. Thanks. The left ramp appears to disappear when raise? I tried with both 10.5 and 10.6

            in reply to: Star Trek 25th Anniversary (Data East 1991) #107266
            Andypc
            Participant
              @andypc
              Member

              Great Table. Thanks. I agree with Stat about the motion of the centre target not being smooth, but great apart from that. :good:

              in reply to: Swords of Fury (Williams 1988) 1.4 Mod #90207
              Andypc
              Participant
                @andypc
                Member

                You changed the end radius of the flipper rubbers from 12 to 8. It makes the flippers look odd? Any reason for this?

                in reply to: Black Rose (Bally 1992) #83274
                Andypc
                Participant
                  @andypc
                  Member

                  Thanks Coindropper, great table. I was getting bad jagged edges even with AA on round the flippers. Then I look at your POV settings.

                  X- Scale should be set to 1 and Z- Scale used to get the table to fit the screen for the X axis. Field of View 30 and Layback 60 are normally a good start. It looks almost the same as you had it but with out the jagged edges ;-)

                   

                   

                   

                  in reply to: White Water #81384
                  Andypc
                  Participant
                    @andypc
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                    Video of Pop Bumbers

                    in reply to: White Water #81378
                    Andypc
                    Participant
                      @andypc
                      Member

                      Flupper the table is amazing and hopefully this feedback is helpful. I just went a took this video of the attract mode. It was taken in a dark room. My Whitewater has LED’s fitted which are brighter than the normal bulbs, I also have two LED Mods, Yellow at the back and Blue under the ramps at the back left. Even with LED the sidewalls don’t reflect that much and it’s more subtle.

                      Will try and get a clip of the pop bumbers, but playing one handed while filming was a challenge :-)

                       

                      in reply to: White Water #81317
                      Andypc
                      Participant
                        @andypc
                        Member

                        I love Whitewater and own a real one. Flupper and Co have done an amazing job, but…………… OMG those sidewalls are aweful. The sidewalls are black on a real cab with much less wood grain or reflection. It kind of jumps out, when the rest of the table looks so good and realistic. The sidewall reflection option in the script is only for ramps and rails. Physics are pretty good, but the Boulders Gardens pop bumpers are off as the ball bounces around way to fast. 

                        in reply to: Stern Nascar to Grand Prix Patch #80517
                        Andypc
                        Participant
                          @andypc
                          Member

                          Thank for this 32assassin. The only problem I am having is the plunger image is missing and the plunger is all white. I tried to import the image from the Nascar table and assign it to the plunger, but it still just white?

                          in reply to: Stern Nascar to Dale Jr patch #80514
                          Andypc
                          Participant
                            @andypc
                            Member

                            Thank for this 32assassin. The only problem I am having is the plunger image is missing and the plunger is all white. I tried to import the image from the Nascar table and assign it to the plunger, but it still just white?

                            in reply to: Simpsons Pinball Party WIP 2.0 #80023
                            Andypc
                            Participant
                              @andypc
                              Member

                              As reported before there is still a double flipper sound with the left flipper on the latest version 0.8.3. I managed to stop the double flipper sound by removing the sound from the top left flipper in the script. Also the colour of the TV on the mini playfield is also much les vibrant compared to 0.8.2. Apart from that it’s coming along nicely :yahoo:

                              in reply to: Robo-War (Gottlieb 1988) b2s #78849
                              Andypc
                              Participant
                                @andypc
                                Member

                                Thanks this is a great update. I know this is not authentic, but any chance of doing a 2 screen version with the score and speaker grill at the bottom rather than the top.

                                in reply to: Working on site #78447
                                Andypc
                                Participant
                                  @andypc
                                  Member

                                  I am not a robot, but I wish I had one to do my cleaning :-)

                                  in reply to: Pirates of the Caribbean (Stern 2006) #76763
                                  Andypc
                                  Participant
                                    @andypc
                                    Member

                                    Thanks. Great update and great visual improvement. One small thing that looks worse is the apron. I know this is to do with the new type of apron, but has anyone worked out how to fix the way it warps the stickers?

                                    in reply to: Haunted House – beta #67916
                                    Andypc
                                    Participant
                                      @andypc
                                      Member

                                      What needs to be changed in the script to map the upper playfield flippers to the normal flippers buttons?

                                      Andypc
                                      Participant
                                        @andypc
                                        Member

                                        The table is amazing. Thanks. :yahoo:

                                        in reply to: 24 (Stern 2009) #66793
                                        Andypc
                                        Participant
                                          @andypc
                                          Member

                                          The Apron graphics are all warped since 1.2 and don’t look right in full screen.

                                          in reply to: Transformers VPX #66727
                                          Andypc
                                          Participant
                                            @andypc
                                            Member

                                            Diemonik, take a break and enjoy yourself. Come back to this when you are ready and I am sure people will offer help and support. We all know how much time and effort goes into creating tables in VP and can assure you it is really appreciated.

                                             

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                                          Viewing 20 posts - 1 through 20 (of 93 total)