Forum Replies Created
-
AuthorPosts
-
If you can share the single scan parts, I can stitch it together perfectly. You have to do overlapping scans. Best using the HP Scanjet 4600/4670 – the only scanner that does not produce any distortions.
You need to login in order to like this post: click here
I‘m constantly working on this table for the last two years or so. I made some improvements today again – but only to raise the level of exactness to the real table, on VPX you would barely notice it. Nevertheless my 3d construction is intended to be a reference, it is very exact and could be used for a real build.
At a future date I‘ll add render effects for the transparent plastics.
You need to login in order to like this post: click here
6 users thanked author for this post.
Wow! Great! But the last one is cut off at the upper and lower side – do you have a complete scan? Maybe even all scans as TIFF?
And a playfield scan would be very much appreciated.
hi sorry to answer so late. what difference is there between png and tiff? do you really need the top and bottom scan? because I think it was too big to fit in the scanner. no alas i don’t have a playfield but i will ask, know your never
It does not really matter if it’s PNG or TIFF – but resolution DOES matter. Please not JPEG – this also has some loss in quality. If you have a 600 dpi Scan, this would be nice.
On one of the plastics the bottom AND the top is missing. It does not matter if it’s too big to fit in the scanner – scan the whole thing in two parts, I can stitch that together. But for stitching together the resolution should be as high as possible.
You need to login in order to like this post: click here
Wow! Great! But the last one is cut off at the upper and lower side – do you have a complete scan? Maybe even all scans as TIFF?
And a playfield scan would be very much appreciated.
You need to login in order to like this post: click here
There is a scan of the translite available…
You need to login in order to like this post: click here
I have a high res scanned playfield.
You need to login in order to like this post: click here
I have a scanned playfield if it helps… Still looking for scanned plastics.
You need to login in order to like this post: click here
This is really a great table. Especially the 3D construction is extremely well done! :)
You need to login in order to like this post: click here
Really nice – but you should work more precise. If you are using a photo for redrawing, you should always distort the photo first and then look for the right measurements of the playfield.
You need to login in order to like this post: click here
1 user thanked author for this post.
If you need it – I have a scanned playfield.
You need to login in order to like this post: click here
The physics got much better in the latest release. Gentle flipper bat movements are still more difficult than it should be but it’s really an improvement. But I think this could also be achieved without the pageful script additions. I’m not a big fan of influencing the physics that much by script – can’t you remember the ball momentum script and the problems with newer versions of VP?
You need to login in order to like this post: click here
I’ve never seen the ball reacting that way at post passes on real machine. My reference is still our latest release STTNG as I own this machine and I know very well how the ball should react. Our next table will be build in real size, we speculate that this will improve physics furthermore.
You need to login in order to like this post: click here
1 user thanked author for this post.
As my comments are considered as trolling, I will not post here anymore. It makes no sense at all.
You need to login in order to like this post: click here
The backhands are way too weak, flipper tricks are not very realistic. I think the playfield friction is too low but I think this is not the only thing that needs to be adjusted. Did you play on a real machine for some time as suggested?
I think I’ll ask my son to record a small movie when playing on my machine…
You need to login in order to like this post: click here
It is very important to feel the behavior at first hand. Just take ANY b/w DMD machine and play a while.
You need to login in order to like this post: click here
The right approach would be playing on a real machine and feel the correct behavior. Just watching videos won’t do the job.
You need to login in order to like this post: click here
For the ball stuck on the rubber. Add a ramp over the rubber to deflect the ball away should it jump and land there.
Have to chuckle – now I know why there was a foam rubber on the beta ramp exactly on this place. On my replacement ramp there was no such rubber and I always wondered why the designers put a piece of foam rubber there… :)
You need to login in order to like this post: click here
Seems to be ok. Bumpers are too weak.
You need to login in order to like this post: click here
Hmmmm. That was one thing I didn’t find realistic. The backhands are THAT strong that I could do fast orbits with nFozzy’s physics. But maybe that was just luck.
Nevertheless I forgot to mention another thing: I improved the flipper, slingshot and return lane angle/size/position in my adjusted version. As a pinball machine is a mathematical construction I think it is very important that the sides are mirrored, exactly on the same position and angle as the other side.
You need to login in order to like this post: click here
What I want to mention – and I think this is very important: I set the flipper strength that high because on a real pinball machine you can do backhands onto ramps. This is not possible with regular settings (at least I was never able to do so). On my Dialed In I can backhand on the left ramp (and it is a steep ramp) and on the right side I can backhand into the phone scoop (even if it’s a slightly negative angle, and even if the ball is rolling down the inlane – not even if I stop it before). Same on my other machine Roadshow. Left side backhand onto the ramp.
You need to login in order to like this post: click here
-
AuthorPosts