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Thank you. Your commitment and diligence in trying to make this as realistic as possible is much appreciated. Thank you for going on the fieldtrip and really trying to get into the root of it. Been very fun to try the various changes etc.. Thank you.
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September 20, 2019 at 4:43 pm in reply to: The Adventures of Rocky and Bullwinkle and Friends (Data East 1993) 1.0 #145643Thank you very much for this VPX. It looks fantastic and can’t wait to get home from work to try it. TGIF!!! Thank you Cyberpez and everyone on the team for a fantastic looking table.
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I missed this one too. I actually never downloaded it off Monster Bash when it was up, and then when i wanted to the site was gone. Just didn’t think the site would disappear. Most of what was on there is on VPuniverse, but a few good tables aren’t.
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I have been enjoying version 1 with the flipper strength at 3400. I got used to a faster ramp. The flipper tricks are fantastic. Thank you.
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Thank you so much for the update!! Such a magnificent table.
Have a quick question about the Borg Ship. It isn’t mentioned in the change log but the borg ship totally changed in 1.4 yes? It is a different model and lighted differently. Just curious about the changes on it. Looks great. So much like on the original table.
The ship models never changed, its the hdr enviroment that changed the look.
Thank you so much Knorr. It just looks stunning! Clark and Roth thanks for the latest fixes on 1.41
An amazing table!!
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The ramp shots aren’t easy on the real machine. You have to have a clean shot. Feel free to adjust your flipper strength if you’d like the shots to be easier.
Current Project: Perpetual updates of VPX physics.
I meant no disrespect. Not looking for an easier shot. Just comparing to the original 1.1. I am learning from this all a great deal. I definitely do not know how fast the ball is supposed to travel through the ramps on the real table. In the 1.1 physics the ball was faster on the ramps, but I unfortunately do not have access to a real table. I defer to your guys expertise. Just bringing things up as the forum dictates. To stimulate discussion. Hope I haven’t offended.
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The changes you made really helped, but I think the flippers still could use a little more strength. I don’t have a real table, but the long shots are a great deal harder to make now compared to 1.1 physics. They still seem like they need a little more..
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It seems like the long ramp shots don’t have enough juice. They are slower, compared to the 1.1 release. Example (loading the fireball to hit the genie) Could adjusting for the flipper tricks sacrificed power on the long shot?
forgive my ignorance on terminology.
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Thank you so much for the update!! Such a magnificent table.
Have a quick question about the Borg Ship. It isn’t mentioned in the change log but the borg ship totally changed in 1.4 yes? It is a different model and lighted differently. Just curious about the changes on it. Looks great. So much like on the original table.
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Any Nfozzy physics adjustments? Just curious.
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That is so fantastic that your VP practice and play paid off playing the real thing. So cool. What a great story. I love that you enjoyed it over a beer or three :) and just had fun. That’s what its all about!
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That is quite a honor indeed. He is the godfather of this hobby. Thanks for sharing.
Seems like Norway has some pretty cool pinball spots. Tilt looks really cool.
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Can we export and import the physics into totan 1.1 to see how it plays on the table itself, or is that not a good indication of the physics? Just wanted to find out if that is something that would be desired to evaluate the physics?
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Really cool video showing where the ball gets stuck. That is fantastic. Yes i absolutely have always loved this table. Haven’t had a stuck ball on 1.2. Don’t think i have on 1.3 either, but haven’t put in the miles yet on 1.3 that i have on 1.2. Hopefully its a easy fix. Great Job creating the video.
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August 28, 2019 at 12:24 am in reply to: Tables rotation, F6, Scale and Offset can affect image quality.? #143415If you do move the xy from 270 to 0 make sure you swap the x and y scale #s and offset #s since you essentially swapped x for y by rotating it. Then you can further fine tune offset to zoom in and go left and right and up and down. Do this in camera edit mode To see what you are changing.
if you look in the tales of the arabian knights support forum ther is a Mention how to update vpx and vpinmame . Like page 10 of forum support for that table.
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@clarkkent Can you get videos of the same flipper behaviors on a real pin?
I’m going to keep this conversation on the public forum and I will post test files here. I’d like community feedback on the changes we’re making.
Current Project: Perpetual updates of VPX physics.
Thank you so much. It is an incredibly interesting conversation and we would love to be a part of the testing/feedback. Thank you for all that you guys do. Its fantastic.
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This is a great tutorial for anyone wanting to actual know how to play this table. Jeff Keller did a fantastic video.
Flupper and Rothbauerw your table looks better than the original.
Amazing!!!!
Also check out the stunning dmd colorization by NetzZWerg if you haven’t already.
http://vpuniverse.com/forums/files/file/5532-tales-of-the-arabian-nights/
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Thanks so much for the physics update. I have always loved this VPX. Thank you so much for making it available. Question. Is this version the classic flashers or modulated? In 1.3 there were different versions for each. Wondered what you did for this version. Thanks as always for your fantastic tables Dark and team. It’s so nice to have this one to play. Who doesn’t love Gilligan. Takes me back….
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I feel like an idiot for asking this, but I updated to 10.6, 3751 and the message is still coming up. Any ideas guys?
Thanks in advance.
Did you unzip the files into the visual pinball directory on your c drive? Overwrite any files it asked to overwrite.
Also not sure if 1.1 is checking for the latest pinmame, but you should update that aswell. You unzip that into the vpinmame directory in visual pinball and over write those files.
http://vpuniverse.com/forums/topic/3651-sambuild32-beta-thread/
Then last, go to vpinmame dir in visual pinball and run the setup again. Once in setup, Run install button. Then Setup Paths, and then setup defaults. Then exit.
You should be good to go with new visual pinball with updated vpinmame.
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Genie eye light up not working? on 1.1
Thanks so much for the update. Noticed a small issue with 1.1. The Genie’s eyes no longer light up red in version 1.1 I noticed that the eyes of the genie only seem partially lit now in 1.1 when they used to be a fierce red. Now it looks like the lamp is partially out in his eyes and the lamp is white and not red and not lit much. Anyone else seeing this? Thanks so much for this update. Thank you for all the hard work you guys.
So i figured this out. If you go into Image manager and go to the item Genieflash. The Alpha Mask is now set to 75 instead of 1 which was what it was on in version 1.0. I guess this is masking the light. So if you change it from 75 back to 1, the red eyes come back on the Genie just as they were in version 1.0. Somehow it got switched??
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