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Check out this post here. https://vpinball.com/forums/topic/sql-playlists/ Lain and Nailbuster do a great job showing all kinds of examples for SQL playlists. If you are wanting say one for EM machines, I assume that is what you were meaning when you say mechanical. Then it would be something along the lines of
SELECT * FROM Games WHERE GameType = EM ORDER BY GameName.
That is as long as you have the table info in the game manger screen.
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As info, your white kiss letters are have green lights and your green kiss letters have blue lights.
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My parents have the table and I played the crap out of it growing up. It might go up and down through that center lane a couple of time at most. maybe 3 if you’re lucky. Also the top lane rubbers need a lot more bounce. Also noticed the strange bounce from the flippers. The physics on my latest version were pretty spot on with my parents table and other youtube videos. I know they all play a little different though.
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Looks great!
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Sounds a lot like Diner to me also. I know its not a bowl but a cup. you have to hit the right ramp a few times to enable it. It then counts each spin for a bonus score.
check it out here. Time mark 2:59
https://www.youtube.com/watch?v=xcoxf2brrMg
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Incredible job team, only problem I see is that I really don’t need my real Flintstones table anymore :)
I guess you can just give it to me then! Where can I pick it up?
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Oh man.. hate to hear this.
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UFF i hope i can Play that “real” Thing with my GTX 750 …
Amazing !I’m playing it on a 650 and it is smooth as ice. Desktop mode though.
I love that back glass sitting on the floor in desktop mode. looks amazing with the lighting behind it.
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Wow! that is impressive… Thanks Flupper and team!
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August 9, 2019 at 2:23 pm in reply to: “PuP-Packs ON TOP!” (How to Use PuP-Packs with VPX, FP, FX3 and more on a single Screen Desktop view) #141227Good stuff here Terry! Works great
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Thanks for the comments! If you notice anything strange let me know.
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Just nfozzy flipper adjustments at the moment.
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Eh. Just a few things. Very minor but feels a bit better to me at least. But those nfozzy flipper adjustments are awesome. Made a huge difference to me.
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index out of range error means that their are more balls on the table then what the ballhadow or ball rolling sound code supports
the default code is set to support 5 balls; this table has 6 balls during multiball
I modified the hidden ramps past the diverter, the ball should always make it to the mini PF floor once it gets past the diverter
even with weak shots.
Please test the updated table ( I set the back ramp diverter wall to visible to see if its working correctly)
https://www.dropbox.com/s/56a5sqyzij42liw/WWF%20Royal%20Rumble%20%28Data%20East%201994%29.vpx?dl=0
I’m going to have to download the VP9 table, it seems like Ramp44 (currently hidden)
might need to be set as visible or I might need to make a primitive. the ball is currently floating from the back diverter to the wire ramp.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0Ok, stuck a ball, from the latest dropbox, in the picture attached. Went up the ramp on an average shot. It wasnt overly hard. And around everything in the back, to its final resting place.
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July 16, 2019 at 1:56 pm in reply to: Seems yet another guy thinks he can redistribute content #137034I had the same question. So I googled ATHF and got this.
https://www.vpforums.org/index.php?showtopic=35914
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June 21, 2019 at 9:21 am in reply to: This guy thinks he has a great solution to updating his commercial machines… #133288Another instance where the facepalm emoji would be appropriate..
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Thanks for this! Excellent work Herweh and team!
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Oh wow! This has been a favorite of mine since I first got into this hobby!! Thanks !
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Confirmed, that does work. But of course now it is hard to tell what balls are still not hit with it leaving the secondary lights on.
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