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Great to see that you are working on an up to date version. Can’t wait to play the final table.
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Same plunger problem here. The keymapping can’t be the problem because i can trigger the plunging sound. Turning on Auto plunger launches the ball but in an unusual way. At least you can put the ball in play that way.
Had the same issue with one of JP’s latest releases but no help from the VPF guys.
I saw you mentioning that, out of curiosity. How does Mike’ release of this table work for you ? https://vpinball.com/VPBdownloads/black-belt-bally-1986-v1-0-sp/
Sorry, Matt and Tom for polluting your thread a bit here.
Yes, it does work on Mike’s version!
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Same plunger problem here. The keymapping can’t be the problem because i can trigger the plunging sound. Turning on Auto plunger launches the ball but in an unusual way. At least you can put the ball in play that way.
Had the same issue with one of JP’s latest releases but no help from the VPF guys.
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Did play it yesterday and boy what a nice version of the table! Plays extremely well and has that “just one more game” feel to it!
Thanks!
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That looks sweet! Can’t wait to try it out this afternoon! Thanks!
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May 28, 2020 at 6:48 am in reply to: Schreibi34 – 3 light method or Blender realistic lights help #183107IIRC this method only worked for the Blender stock renderer, not Cycles. Never went back and tried it since I needed Cycles lights for other stuff I wanted to do on my projects. The effect is nice, though.
You should be able to duplicate a light by selecting it and pressing shift+d.
And you can select all lights at once, hit ctrl+L and select “Object Data”. Now all of your lights sare the same values. You only have to change the brightness, colour aso. once and it will be applied to all!
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May 28, 2020 at 6:43 am in reply to: Schreibi34 – 3 light method or Blender realistic lights help #183105Sorry for being late here!
If you want an example for the 3-Light Method take a look at my Hot-Tip B.O.L. mod! Don’t forget to look at the transmit value for the plastics!
If you ask me i would say go with a hybrid table that has the following stuff:
- Rendered shadow layer (from Blender) GI-ON and GI-OFF. There was a tutorial if i remember that right. @bord was that yours?
- Fluppers acrylic ramps (from his Blender ramp tutorial)
- Flupper domes if needed
- Rendered metal parts (perspective render textures from Blender) for bigger parts like metal ramps and those bars across the backwall
- VPX 2-Light method. Take my 3 lights and delete the middle one that creates the shadows. Make the small one a bit bigger to make up for it.
- Use 2 or 4 materials for every material you want to show on the table: GI-ON in bright area; GI-ON in dark/shadow area and maybe the same for GI-OFF (f.e. the peg posts in Vector, but i only used two material brightness levels back then)
The reason i recommend the hybrid methos is, i got a new gaming PC and imported my Vector table to see how the GTX 2080s performs and maybe do a graphics/physics update for the table. But after a few test renders i’m not sure if it’s worth it! The hybrid table looks solid and the increase in quality wouldn’t be too big.
As long as you do a quality 3D/layout work in Blender you’re absolutely fine with the hybrid table! And you can always add more rendered stuff to the table if you want! And it saves you 50% of your time!
Just my 2 cents!
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Well done Sir! Thanks!
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Super crisp! Thanks!
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I love it! Thanks Wildman!
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Looks and plays perfect! But no wonder when you look at the list of contributors!
Thanks guys!
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I could do the metal stuff and maybe a shadow layer?
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Ive spoke to him a few times since he has been inactive but not about vp. Miss him being around forums too.
The sign of life i was hoping for! Thanks!
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Hauntfreaks! The bigest loss for the comunity, as an artist and a VP brother! I hope we get a sign of life someday! This guy tought me not to be satisfied with mediocre stuff! If you use his work for quality stuff i would say he’s OK with it! If you ruin it you better lock your doors!
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Lighting looks wow!! Great way to light up the inserts! Can’t wait to play this baby next week!
Thank you, Sir!
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Great wheel image! Thanks!
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Great stuff!
If you think the sidewall reflections look shitty in VR, there is an option to use only the gi-off ones in the script!
Thanks senseless!
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Great table choice and it looks awesome! Thanks!
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It was just reduced!
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