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Me and ooplayer1oo worked on this in vp9
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Thanks man.
The score reseting is done by the gameon solenoid. So i guess one of the modes cuts that solenoid. I can just make it manual like changing players.
I’ve never had the flipper issue. Maybe if i change the direction of the kickout i can have it release between the flippers rather then running under and up theough the outlane
Appreciate the feedback.
I’ll work on some fixes.
Glad you enjoy it
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Hope you like it. Was a fun project. Itreally has made the table much more enjoyable for me as i always thought afm was one of the easier tables.
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Thanks. I pmd him.
Trying to recreate the bubba the redneck werewolf b2s with primitives for vr
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I’m using a quest with virtual desktop on a 5g router. The preview doesn’t work for me. So i really don’t know how to take one.
Sorry boss
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Changelog:
*) fixed diverter movement
*) fixed ball shadow (JP)
*) fixed mirror texture (and separated the primitives group)
*) added an invisible wall at the right gate to prevent ball stuck
*) added new and correct flipper finger decals redraws (made for real BBB)
*) added new targets qualify mode decal AW00187-11 decal redraws (made for real BBB)
*) added new scanned target decals AW00187-1 to 8
*) added new scanned spinner decal AW00187-9 to 10
*) added ramp decal AW00187-12 redraw (also made for real BBB)��
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13 users thanked author for this post.
jbg4208,
g5k,
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Mark70,
Badazzwi,
The Loafer,
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Seraph,
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JR,
Schreibi34
Thats the crazy thing. You’ve got a better system then me.
I’m running an i7 8700k not oclocked. 16gb ram and a gtx 1080 8gb.
Of course i don’t have any monitors and run 2 4k dummy plugs. For normal vpx i do all my testing on a tablet through splashtop. Even through remote desktop the table is smooth. Controls lag but gameplay is smooth
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should work for all now. see changelog
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I’ll upload an update today with the textures all knocked down. Just woke up.
It runs smooth for me.
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Hey. Does this have the xarcadehotkeys built into it or do i need to run that for esc and the magnasave buttons
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This is the file if anyone wants to see it.
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You just made my life a lot easier. This works for me so i can see the tables.
And i can download all needed images through pinball x
Much appreciated. And works great so far
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This is cool. Haven’t gotten my setup complete yet or gotten all the software set completely up yet.
Wondering if you could take a flasher object and have table playfield screenshots appear over the table as you shuffle through the wheel logos
Wondering if it
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February 2, 2020 at 10:07 pm in reply to: Is there a retards guide to getting vp working in vr? #161639Will bam also alow for pinmame com calls?
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No not yet. Just starting to download tables again, since i lost all my stuff.
Thank god i had all my roms on a different drive.
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Nice job boss.
I always wanted to convert this one.
You know if anyone has converted deadhunters. I’m about ready to make some tables again so i thought that one might ease me back into vp
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You should have no problem with releasing that. Slamtilt most likely modded that table without permission. Light did all the graphics work on the playfield and plastics. I got permission from him to use his resources way back in the day when eltimbo and i made our terminator table. He said he was ok with using his resources as long as we gave him a credit in the release thread.
So release away
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Maybe talk to fuzzel also. I believe he did a vp9 centaut and I’m not quite sure where his resources came from
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Hey 32. Who built the fp version. I got permission from quite a few fp authors to use there resources for vp. Maybe they are one of them
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If there is something specific you need, pm me. I’ve been collecting resources for quite some time
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