Arngrim

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Viewing 20 posts - 61 through 80 (of 187 total)
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  • in reply to: The Shadow Skitso Detail Mod #116054
    Arngrim
    Participant
      @arngrim

      I am happy to see a very good update on the vpx version, this was needed, not to discredit alessio work.

      Question, there no gi update on this game?

      And a ball a little bit brighter would be cool :)

      in reply to: Medieval Madness Remake #116013
      Arngrim
      Participant
        @arngrim

        i’m not sure it is the latest version of mm available, i have Medieval Madness Reloaded 1.0 from mbp site, with usesolenoids = 2 and i don’t seem to have the issue, for the time that i just tested it now

        in reply to: Big Buck Hunter Pro (Stern 2009) #115798
        Arngrim
        Participant
          @arngrim

          ctrl shift e allowed to select the element, don’t know why shift select doesn’t work for me, the fix is working perfect, thanks :)

          in reply to: Big Buck Hunter Pro (Stern 2009) #115680
          Arngrim
          Participant
            @arngrim

            i am unable to see the properties of sw14, when i select it, with or without shift, it select gates(2) or gates(3), i don’t know how you do… :)

            but it could be good that it is fixed for everybody, if you can post an update?

            in reply to: Big Buck Hunter Pro (Stern 2009) #115649
            Arngrim
            Participant
              @arngrim

              really nicely table done here :)

              there is an issue with switch 14, it is the ramp left done switch, but it is triggered when the ball pass underneath the ramp, when the ball goes out of the plunger lane or when it passes through the left upper loop.

              i don’t know how to fix this myself, there is a big impact in the game because the left ramp successful are not registered as they should be, can somebody help?

              303a0d357391d90b33a7d121b3348bf98565dd2f

              in reply to: ROM Name not Listed for Table Config #113906
              Arngrim
              Participant
                @arngrim

                i can add the rom in the configtool if you give me the list of roms that are not on the site ;)

                in reply to: Sons of Anarchy (Original 2019) VPX MOD #113736
                Arngrim
                Participant
                  @arngrim

                  it is on my todo list, i didn’ started to look at it, in the meantime try cgamename=”metalsug”, it should be pretty similar i guess

                  in reply to: Solenoid stuck on & caught on fire #110803
                  Arngrim
                  Participant
                    @arngrim

                    I have limited the solenoid 20 of jolly park to exactly 60 ms, which is the only one linked to bumper back left, to avoid that it gets stuck, just to be sure, the dof config would be safe now

                    in reply to: Metal Slug (Brendan Bailey) #110289
                    Arngrim
                    Participant
                      @arngrim

                      Thanks Thalamus :)

                      DOF is complete, i have sent the table update to Javier, i hope he reads his pm often

                      2 users thanked author for this post.
                      in reply to: Tom & Jerry (Williams 2018) #110288
                      Arngrim
                      Participant
                        @arngrim

                        I have added the 2 missing slingshots in the DOF Config, let me know your comments about this final DOF version, if something needs to be improved again ;)

                        1 user thanked author for this post.
                        in reply to: Metal Slug (Brendan Bailey) #110107
                        Arngrim
                        Participant
                          @arngrim

                          checking about doffing the table ;)

                          where are the ultradmd files? i can’t find them

                          in reply to: Tom & Jerry (Williams 2018) #110002
                          Arngrim
                          Participant
                            @arngrim

                            sorry, i forgot to publish my DOF config to be approved, it is now available ;)

                            4 users thanked author for this post.
                            in reply to: Tom & Jerry (Williams 2018) #109775
                            Arngrim
                            Participant
                              @arngrim

                              Dof config is available now :)

                              You will need the new version of the table that is not uploaded yet, to benefit from all thr force feedback ;)

                              7 users thanked author for this post.
                              in reply to: Sons of Anarchy (Original 2019) VPX MOD #109519
                              Arngrim
                              Participant
                                @arngrim

                                this table is interesting, really liked the serie, and now i have a beefy vp pc to work with, i’m more eager to look at those original tables :)

                                but i have to look at metal slug first, never downloaded it…  :scratch: , then at this one, thanks for doing it :)

                                in reply to: Tales from the Crypt (Data East 1993) #103647
                                Arngrim
                                Participant
                                  @arngrim

                                  thanks for the vpx update 32, graphics are more like it should be, for the physics, it needs a lot more work, on the flippers, on the ramp lanes, i wish clark kent put his touch in it :)

                                  in reply to: 4 Square (Gottlieb 1971) #97926
                                  Arngrim
                                  Participant
                                    @arngrim

                                    unfortunately I have less time for vp, i’m late about the SS releases and if I add the EM tables, this is too much for me for the moment.

                                    Hopefully someone can take the EM, loserman is putting the DOF calls into his scripts already so there just need to fill the dof config in the configtool, well, some verification that the dof script can be good also

                                    Very nice table … would this table be DOF´ed by @arngrim via DOF Config in the future ? :mail:

                                    I have created an entry for 4 Square (change game name in the script to 4square_1971) in the configtool. It is empty now but anyone interested can submit their config for testing/approval.

                                    Arngrim
                                    Participant
                                      @arngrim

                                      Thanks Haunt, and everybody for the completion of this table, fastflips, physics, lightning, one of my favorites :)

                                      here are some updates to be able to mute the target and drop targets :

                                       

                                      Sub sw60_hit
                                      sw60.Isdropped=True
                                      Controller.switch (60)= 0
                                      PlaySound SoundFX(“DTC”,DOFDropTargets)
                                      End sub

                                      Sub sw61_hit
                                      sw61.Isdropped=True
                                      Controller.switch (61)= 0
                                      PlaySound SoundFX(“DTC”,DOFDropTargets)
                                      End sub

                                      Sub sw62_hit
                                      sw62.Isdropped=True
                                      Controller.switch (62)= 0
                                      PlaySound SoundFX(“DTC”,DOFDropTargets)
                                      End sub

                                      and

                                       

                                      Sub sw1_Hit:Controller.Switch(1) = 1:PlaySound “sensor”:End Sub
                                      Sub sw1_UnHit:Controller.Switch(1) = 0:End Sub
                                      Sub sw3_Hit:Controller.Switch(3) = 1:PlaySound “sensor”:End Sub
                                      Sub sw3_UnHit:Controller.Switch(3) = 0:End Sub
                                      Sub sw4_Hit:vpmTimer.PulseSw 4:PlaySound SoundFX(“target”,DOFTargets):End Sub
                                      Sub sw7_Hit:vpmTimer.PulseSw 7:PlaySound SoundFX(“target”,DOFTargets):End Sub
                                      Sub sw9_Hit:vpmTimer.PulseSw 9:PlaySound SoundFX(“target”,DOFTargets):End Sub
                                      Sub sw23_Hit:Controller.Switch(23) = 1:PlaySound “sensor”:End Sub
                                      Sub sw23_UnHit:Controller.Switch(23) = 0:End Sub
                                      Sub sw24_Hit:Controller.Switch(24) = 1:PlaySound “sensor”End Sub
                                      Sub sw24_UnHit:Controller.Switch(24) = 0:End Sub
                                      Sub sw25_Hit:Controller.Switch(25) = 1:PlaySound “sensor”End Sub
                                      Sub sw25_UnHit:Controller.Switch(25) = 0:End Sub
                                      Sub sw28_Hit:Controller.Switch(28) = 1:PlaySound “sensor”:End Sub
                                      Sub sw28_UnHit:Controller.Switch(28) = 0:End Sub
                                      Sub sw29_Hit:Controller.Switch(29) = 1:PlaySound “sensor”:End Sub
                                      Sub sw29_UnHit:Controller.Switch(29) = 0:End Sub
                                      Sub sw35_Hit:vpmTimer.PulseSw 35:PlaySound SoundFX(“target”,DOFTargets):End Sub
                                      Sub sw36_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 36:End Sub
                                      Sub sw37_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 37:End Sub
                                      Sub Lspinner_Spin():vpmTimer.PulseSW 38:End Sub
                                      Sub Rspinner_Spin():vpmTimer.PulseSW 39:End Sub
                                      Sub sw40_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 40:End Sub
                                      Sub sw41_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 41:End Sub

                                       

                                      in reply to: Black Rose (Bally 1992) #85727
                                      Arngrim
                                      Participant
                                        @arngrim

                                        i forgot to mention one small update from my part, not a real big deal, but if there is a new version please put the change in it, so we don’t hear the target sound if we don’t want when we have force feedback, thanks ;)

                                        Sub aTargets_Hit(idx):PlaySoundatBall SoundFX(“fx_target”,DOFTargets):End Sub

                                        in reply to: Black Rose (Bally 1992) #84650
                                        Arngrim
                                        Participant
                                          @arngrim

                                          @arngrim : Adjust Metallwall4 upper control point to x: 804,0191 – y : 1138,767 ( bet you don’t need to be this accurate ) – then on the plunger itself, momentum xfer to 1,4. That changes both the digital and mechanical plunger.

                                          send me the edited DOF version and I will update the table file/version

                                          hey haunt,

                                          do you refer to what i posted above?

                                           

                                          Case 1 ‘Upper
                                          if level > 4 Then
                                          DOF 201, DOFOn
                                          Else
                                          DOF 201, DOFOff
                                          End If
                                          For Each ii in Top_GI
                                          ii.intensity = level / 1
                                          Next
                                          Light37.Intensity = Level / 5

                                          this is the part in bold, i have nothing else to add

                                           

                                          in reply to: Black Rose (Bally 1992) #84592
                                          Arngrim
                                          Participant
                                            @arngrim

                                            thanks @Thalamus, works perfect, hope it will be injected in the final release :)

                                          Viewing 20 posts - 61 through 80 (of 187 total)

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