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  • in reply to: Weird Rail Problem #117654
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      Or add some more points and extend the ramp below the playfield so the flat part is below.

      in reply to: Funhouse (Williams 1990) #117512
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        Nice job wrd!  You got a couple items missing materials:

        FHMissingMats

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          @htamas : are you running the required 10.6beta ?

          Yes, I do.

          This problem also happens on some other tables, one example is the new Firepower, but there is at least one more. Hundreds of other tables are running fine though, and I just started to get this error with a few tables. Could be something VB-related, not sure…

          Scripts updated and only 1 copy of them only in the scripts folder?

          1 user thanked author for this post.
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            Ball shadows option not working.  Can add this to script to fix:
            ballshadow disable

            -Mike

            2 users thanked author for this post.
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              are the mods for thing working for anyone? I guess those should replace the texture on the box itself. All options show no change for me :-(

              I think this maybe per computer issue, video card /depth bias related somehow as they work fine for me (and others).  What @Draifet recommended should work add .1 to Y and Z positions (shouldn’t need it on the X since it’s on the right side of the table, but won’t hurt to try) on “thingboxmods” on layer 2.

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                I just tried the task manager trick and it fixed the focus issue I was having with this table when loading in PinballX.

                I also started getting into Pinup Popper front end today and this table runs fine for me in there without focus issues.

                Thanks for the tip about the task manager. Odd fix, but I’ll take it.

                I did get a stuck ball on multiball. Came from swamp and put balls 2 into electric chair one after another. One came out, the other did not. Ball search could not release. Nudged until tilt with no luck shaking it out. Can barely see the ball in the pic.

                TAF

                You can unlock the ‘chairkicker’ and move it further down the table a bit to give more room for the extra balls in there.  Should help,  however you may have to adjust the power of the kicker in the script if it causes strange kickout behavior on normal single ball kick out.

                -Mike

                multistuck under chair

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                  So let me get this straight. So you’re saying I can play Addams Family VPX on my HTC Vive Pro?!?! You guys are my fucking heroes!!!!!! Thank you!! :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: :yahoo:

                  Just in case anyone didn’t see it who has VR stuff.  3rdAxis has you covered:

                  https://vpinball.com/VPBdownloads/the-addams-family-vr-vpx/

                   

                  in reply to: VP 10.6 Beta #117139
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                    Anyone noticing strange physic issues with 3653? I’ve run into several issues where the ball would be on a ramp, then like falls through it. On several tables the ball seems to just act strange around slings and flipper area. It’s hard to describe… seems like the ball is being nudged, but it’s not. So, it’s sortta jerky nudge movement I guess.

                    Any particular table to check?

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                      Hi all,   a couple things:

                      -G5K uploaded a v 2.1 uncompressed version.

                      -Compile Error / Unknown error –  There seems to be a few people that have this happening.  I also have it happen. We don’t have a ‘fix’ at this time, but it has been reported in the VPX beta thread. Hopefully the devs can help track it down, but it could be tricky as it’s a bit random.  Some people have reduced max texture dimension in VP video options as a work around.

                      -Missing Rom error – disable “force exclusive fullscreen mode” in video options (not sure other fixes)

                      -Thing flips not working – this is not the same as ‘missing the shot’. Make sure you have latest vpinmame and updated vpx beta w/scripts

                      -Thing flips not accurate – try running the thing trainer option in the top of the script. It’s not going to get super accurate.

                      -one ball multiball/Missing Pinball at start-up (these are the same issue, you just may not be seeing the missing pinball error because you are loading from a front end or something).  When the table launches it quite literally loads three balls into the trough (Mark the apron and InstCard2 as not visible if you want to watch).  Anything that slows the table load will cause the balls to fail to create smoothly (script errors, missing b2s error, programs that switch focus, sometimes just the stupid PC, etc).  No real fix right now, just try again.

                      -Ball stuck somewhere. I feel like we’ve tackled all the spots that one can get stuck in ‘normal’ play.  If you can repeat something let us know and we’ll try to address it. But be aware, you could have your own USB device/accelerometer that could be causing the problem on your machine.  Everything else, glass off and remove stuck ball (a.k.a., restart).

                      -Playability.  We’re pretty happy with how it plays, line up 5 TAF real pins and they will all have things about them that are slightly different.  I see mentioned the 1 thing that we agreed was a bummer, on most TAF pins you can get a rolling backhand from the right flipper to bear kick ramp (not cradled, that is doable).  But in  VP we couldn’t make it work, I think we would start compromising other shots to work on it which wasn’t worth it.

                      -GOLD. It’s coming.  We just wanted bugs worked out first so it will just be a converted version of this one.

                      -Mike

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                        travail fantastique, c’est normal que mon knocker claque lorsque je prend des rampes ??

                        When running “seance” mode, yes.  All others, no.

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                          @sliderpoint

                          Still, I have one problem, that I think has not been mentioned here before: Everything when starting it from VPX so not from a frontend. When I start the table (in fullscreen) the table does not get focus, so I have to alt-tab to do that manually. Starting it in force fullscreen unchecked it works. Can anybody help here?

                          Just for information:

                          I am on VPX beta 3592

                          the compile error happens only once after I made some ROM reset. After that, no complints about it… so not so interesting, just wanted to mention

                          I am using the (default) option: “PreloadMe” from the table. Setting it to 0 gets the same results

                          hoped the new tex comp version solves my problem, but it didn’t. Am I really the only one facing this? Seems so…

                          Btw for fun I did some side by side (Photoshop layer) comparison and there is no noticeable quality difference between 2.0 and 2.1 concerning texture graphics compression.

                          Only for the bumper caps, which was one of the wanted changes. I liked the original ones much more (they looked perfect now a bit milky), so what exactly can I do to revert this?

                          Use the corresponding images from the original version?

                          Change something in the material settings?

                          Change something in the object settings?

                          The script (don’t think so)?

                          Should just be the RGP3_bumpcaps_giONalt image.  You can pull that from the previous version and reinsert into 2.1.

                          Sliderpoint
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                            @sliderpoint

                            V2.1 update.  See changelog for details.

                            -Mike

                            Sliderpoint
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                              @sliderpoint

                              Great to hear. As-is the thing is so excellent. Of all the details, the extended ball shadow around the slingshot GI lights is my absolute favorite. Great creativity and attention to detail there.

                              Hopefully that unknown error/compile error thing gets sorted out on the VPX end. I have an RTX 2080 running in 4k and there are a number of large tables that do that with the latest beta. I don’t think that means anything is wrong with TAF.

                              I’m kind of happy you mentioned the shadows, I was pretty proud of that idea and thought it turned out pretty good.

                              1 user thanked author for this post.
                              g5k
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                                @sliderpoint

                                Just a update to let you know we are working on a small update.
                                Some items we know we have sorted out:
                                thing flipper texture strangeness
                                some sounds issues
                                missing DOF items from @arngrim
                                been looking at ball stuck in swamp, but can’t replicate (need screenshots).

                                Things I know we can’t really fix, “unknown error”/compile error (submitted an issue in the beta thread,  I get this occasionally too and not just on this table, other large tables toog).  Thing flips should work, make sure you have updated all your scripts with the beta and not left copies laying around.  Missing ball, I’m looking at options, but not sure about that yet, just reload table.

                                -Mike

                                in reply to: PinBot (Williams 1986) #116511
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                                  This is such a good table.  Plays really well.   I couldn’t help any longer, my nudging skills were just not good enough, I had to change sw38 power down to 10 from 12.  Everything is great on this release!

                                  -Mike

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                                    @sliderpoint

                                    Does the old 1.4 version of TAF work?

                                    in reply to: The Shadow Skitso Detail Mod #116267
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                                      @sliderpoint

                                      I have some useful resources for this project. It was going to be my next one on a ” from scratch” build as Bord suggested. Give me a bit and I’ll try to get some stuff together.

                                      Sliderpoint
                                      Participant
                                        @sliderpoint

                                        INCREDIBLE work thanks For sharing! This is my #1 favorite table! :yahoo:

                                        I apologize if this is a stupid question, is it possible to get the *THING* lighting to show please?

                                        Untitled

                                        On layer 2 is a “grill” check that as visible and then adjust your camera view to include it in your screen.  They should still be there.

                                        -Mike

                                        in reply to: Pirates of the Caribbean (Stern 2006) – SP 1.0 #116134
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                                          It would be switch 16, not sol 16.  switch 16 is the start button in the ROM.  Shouldn’t be needed as it should be mapped/handled by vpinmame.

                                          -Mike

                                          1 user thanked author for this post.
                                          in reply to: PinBot (Williams 1986) #115896
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                                            Congrats Bord!  Glad to see you finally got it released.  Looks amazing.  I know how long these things take and it’s always a great feeling to get them out for everyone.

                                            Thanks for all your effort!

                                            -Mike

                                            1 user thanked author for this post.
                                          Viewing 20 posts - 61 through 80 (of 531 total)

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