vothar

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Viewing 15 posts - 41 through 55 (of 55 total)
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  • in reply to: Bram Stoker’s Dracula (Williams 1993)_Bigus(MOD) #167786
    vothar
    Participant
      @vothar

      the mod is really nice, but i got a LOT of stutter in this version, it’s near not playable in the bottom third of the screen…

      i have no problem with the previous version (non mod) … but i didn’t find the graphics option that is not the same… blind

      in reply to: DMD Overlay #162420
      vothar
      Participant
        @vothar

        thank you for your little software. It’s a great Addon for some tables. Can i suggest to add an option to change the color of the ‘glass’ reflect (glass tab). sometime the base color of the DMD is not the red/orange standard, and it will be great if we can change the reflect color to follow this base color.

        in reply to: High Roller Casino (Stern 2001) #160589
        vothar
        Participant
          @vothar

          hello… thanks for the table. The auto plunger didn’t work on multiball , any solution ?

          @vothar if you’re using an analog plunger like the Virtuapin you may have to adjust the plunger position a bit for the auto-plunger to engage properly. In the editor select the plunger and increase it’s Y position value to 1904.004 (this value worked for me). Doing this will move the plunger back a bit and should allow for the auto plunger to work as designed. The exact value of the Y position may have to be tweaked a bit based on your specific plunger calibration, keep in mind if you move it back too far you won’t be able to physically plunge the ball. Do not change the X value. Don’t forget to save after you’re done.

          THANK YOU !! i tryed @DJRobX solution with no chance, but your hint (move plunger Y to 1904.004) is THE solution to my problem !! :yahoo:

          i also tryed to recalibrated my analog plunger but it didn’t do anything.  i have this problem of ‘auto plunger’ that didn’t work on a lot of the rescent table… i will look at the Y position of the plunger now… :good:

          in reply to: High Roller Casino (Stern 2001) #160470
          vothar
          Participant
            @vothar

            hello… thanks for the table. The auto plunger didn’t work on multiball , any solution ?

            in reply to: JOE BAR TEAM (Mod by Zedixair 2020) #156921
            vothar
            Participant
              @vothar

              Damn (bien joué j’adore la table…) is there a simple method (apart changed all music sample) to modify the music volume ? the music is a bit too loud and cover the speach sample.

              thank you for your work

              in reply to: PHARAOH – DEAD RISE #153886
              vothar
              Participant
                @vothar

                hello… thank you for the table…. a little annoying bug is the background music still play when you get the ‘end’ music (when you lose all your balls) … the two musics at the same time is a bit hard for the ears.

                i will also add that on the upper playfield, the ball get a solid black shadow under it, and a normal shadow on the lower playfield… don’t know if it’s normal or not…

                1 user thanked author for this post.
                in reply to: Premier Excalibur – 1988 – VP9 to VPX conversion #153702
                vothar
                Participant
                  @vothar

                  Hi rascal, thank you for the table. it seem that ther is no sound for the ball (rolling, hit on wall, roll on ramp…)

                  i tryed to change a few option in the script but i never can get sounf other than hit on target / drain

                  is it normal as it come from VP9 and we need too add sound subroutine, or did i miss something ? i can’t find where the subroutine SoundTime_Timer (where the sound roll1 is play) is called

                  i set ccontroller = 3 for rom mechanical sound in the script (but i think there is no call for this variable), solenoid = 2  … all is working but i get no more sounds (same sounds with or without the option)

                  something is missing but i can’t find what… (and before you ask, i already set all the sound of the table to the max with the key ’tilde’ on the DMD)

                   

                  in reply to: Stingray (Stern 1977) [bord] #151924
                  vothar
                  Participant
                    @vothar

                    thank you for your hard work…. just a little remark : is it me or the right flipper seem to be a little more ‘sluggish’ than the left… as if the fastflips work for the left but not the right flipper ? :unsure:

                    in reply to: Capersville (Bally 1966) #142289
                    vothar
                    Participant
                      @vothar

                      i made the test with JPsalas Gargamel Park that use the same system for saving score. after deleting the table with all vars from the .stg, i played 2 games and all is correct.. no problem nor crash.

                      It’s really a capersville problem… the only differences that i can think of  between the 2 table is the number of variables to save the scores ( 2x more in capersville than on gargamel park) … i will try to mod the saveHS/LoadHS routine to use only 2 scores instead of 4 to see if it’s a problem of timeout…

                      in reply to: Capersville (Bally 1966) #142153
                      vothar
                      Participant
                        @vothar

                        yep.. i just downloaded again the table.. replaced the .b2s with the one in the archive and i always get the same error of ‘script hanging’ in the SaveHS routine… if i change it to a null routine (like Sub saveHS – Endsub  with nothing in between) , all is working even the routine to put your name on the sticker with your score (of course, the score is lost if you close the table…) .

                        seem that i got a gremlin in my pinball …and a big one.. :unsure:

                        in reply to: Capersville (Bally 1966) #142112
                        vothar
                        Participant
                          @vothar

                          thanks for the utility… i removed the capersville table from the VPReg.stg then rerun the table and i still get error (hanging script) when the subroutine try to savevalue on initial (4,1) or initial (2,1) variables even if i didn’t beat any of the starting HS … with the utility, i checked all vars values in the .reg and all seem to be fine… thanks all for your help.. i will try to delete the .reg and will see if it change anything.. stay tuned :D

                           

                           

                          EDIT : still no chance with VPReg.stg deleted … now the error is on the ‘freeplay’ value still in the SaveHS routine… i use visual pinball 10.6 3751 … damn, i don’t know why as the table was ok the first times i play with it… the problem started after a crash of visual pinball while playing…

                          i removed the call to the SaveHS routine and the crash stopped… it will be ok for the moment. i will wait for a new version in the future…

                          in reply to: Capersville (Bally 1966) #142008
                          vothar
                          Participant
                            @vothar

                            hello… i’m stuck with a nasty bug.

                            each time i play the table, i get an error at the end of the play (when i lost all balls)  in the SaveHS subroutine (the error is : Hanging script detected) .. the line that give the error is not always the same, but it’s always in the SaveHS routine.

                             

                            i used the special subroutine to reset the high score, but even with score back to origin, i get again the error.

                            seem that something is corrupted in the array where the score are saved. how to reset all the array ? there is no rom for this table so no nvflash to erase, and i didn’t found anything in the registry. where is saved (files ? ) the scored with name ?  :unsure:

                             

                            thanks

                             

                             

                            in reply to: Cirqus Voltaire (Bally 1997) night version #128794
                            vothar
                            Participant
                              @vothar

                              i have the same problem as @Jon Osborne. all my other old backglass work for cirqus voltaire, but this one didn’t start at all, with or without the script modification in the knorr table (the screen stay black).

                              i use 3 screens with VPX 10.6 last version, pinSAM 3.2 last version if it can help…  all my other vpx backglasss/table are working…

                              i use pinballX as front-end, but the problem is still there even if i run the table only from visual pinball X

                              in reply to: Star Trek 25th Anniversary (Data East 1991) #127435
                              vothar
                              Participant
                                @vothar

                                the subway didn’t work with the v1.04..  the ball still rolling for an infinite time 1 times on 3 when inside

                                in reply to: Cirqus Voltaire (Bally 1997) #125566
                                vothar
                                Participant
                                  @vothar

                                  Thank you for this table guys! This is my new go-to ‘demo’ table for guests. I love my AFM/Addams/T2 but This one is really amazing. The physics seem great to me and it is visually stunning.

                                  In the rulesheet on ipdb:

                                  ‘Ringmaster loop. It’s the same loop that’s on Theatre of Magic but only

                                  on the right side of the playfield. Used to light the spin marvel. One

                                  of the jackpots during Highwire Multiball. Weak counterclockwise

                                  shots may drain SDTM.’

                                  ^The ball gets sent SDTM almost everytime! It’s great being able to save knowing about that and having it actually happen.

                                  One thing I’ve had happen a few times is a weird thing where the left flipper rubber turns white.

                                  I don’t know if it is during a certain mode/after certain # of balls yet. (only played it twice so far) but I have a screenshot here:

                                  https://photos.app.goo.gl/QtzU4ajBqnAuj9yw6

                                  Thanks again for all the amazing hard work!

                                  great table but i can confirm the already reported issue : ball stuck just behind the yellow left-of-ringmaster target. (see screenshot). i got the same problem

                                   

                                Viewing 15 posts - 41 through 55 (of 55 total)

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