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  • in reply to: Playboy (Bally 1978) Nude Mod + TONS of EXTRAS #217811
    Arngrim
    Participant
      @arngrim
      DOF MinisterMember

      try to remove W38 from your config to see if you still have a contactor firing, it could come from a solenoid

      in reply to: Playboy (Bally 1978) Nude Mod + TONS of EXTRAS #217267
      Arngrim
      Participant
        @arngrim
        DOF MinisterMember

        sorry @kds70, i sent you to wrong path, i’m not sure what are the bumper solenoids are and it is easier to stick on the switches of the manual, so i just reviewed the dof config, added the rgb undercab to solgameon, and checked the rest

        do you still have problems with sw38 firing two times? from another vpx table i didn’t have the issue at least

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        in reply to: Playboy (Bally 1978) Nude Mod + TONS of EXTRAS #216809
        Arngrim
        Participant
          @arngrim
          DOF MinisterMember

          Looking at the Bally tables from the system Bally MPU AS-2518-35:

          Left bumper would be S10

          Center S12

          Right S11

          We can correct the DOF Config with these solenoids instead of using the Switches, and then if the wrong bumper/flasher is fired, we can adjust the switch in the script.

          Do you wanna try @kds70?

          in reply to: Car Hop (Gottlieb 1991) #208123
          Arngrim
          Participant
            @arngrim
            DOF MinisterMember

            Thanks 32, I just took it, and never touched that table before.

            I have added and fixed some soundfx in the script below, and activated fast flips ;)

            https://drive.google.com/file/d/1xXDWdaWGvhsSqU8pK5Ggpza9tKhc0kGM/view?usp=sharing

            And it was time for a DOF Config overhaul, added missing solenoids such as drop target hits and solenoid lamps, it is done and published, enjoy all :)

            ps : if someone has the manual, i can maybe check for commented flashers in the script to DOF them

             

            in reply to: Cue (Stern 1982) #205651
            Arngrim
            Participant
              @arngrim
              DOF MinisterMember

              great story about the table getting life in vpx @Tom, we don’t always imagine the efforts, the knowledge and skill sharing, kudos to the team involved, i will enjoy it even more now that i know the story of the build :)

              in reply to: NBA (Mac 1986) B2S 3 Screen Backglass [dB2S] #201478
              Arngrim
              Participant
                @arngrim
                DOF MinisterMember

                ok thanks ;)

                in reply to: NBA (Mac 1986) B2S 3 Screen Backglass [dB2S] #201474
                Arngrim
                Participant
                  @arngrim
                  DOF MinisterMember

                  i don’t see any score in the score section, is there a trick to do it? i use goldchicco table

                   

                  Attachments:
                  in reply to: Star Fire (Playmatic 1985) #201150
                  Arngrim
                  Participant
                    @arngrim
                    DOF MinisterMember

                    Thanks @outhere,

                    so yes that is the problem, the fixed line is this :)

                    SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK

                    and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table

                    1 user thanked author for this post.
                    in reply to: Star Fire (Playmatic 1985) #201144
                    Arngrim
                    Participant
                      @arngrim
                      DOF MinisterMember

                      i’m at work, so i can’t see the script, but does the knocker code looks like this?

                      SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”

                      in reply to: Star Fire (Playmatic 1985) #201097
                      Arngrim
                      Participant
                        @arngrim
                        DOF MinisterMember

                        I’ve just made two games and got a script error after shooting several times in the left upper kicker hole.

                        Script error

                        I’ve made another four games and the error happened in three games again, when the last ball drained.

                        By the way: VPX 10.6 with actual SamBuild r5142.

                        I have checked the code and don’t see anything wrong.

                        Whether we use dof or not, everybody should be impacted by the behaviour you have, but it seems you are the only one

                        do you have old vbs scripts inside the folder where the table is placed?

                        1 user thanked author for this post.
                        in reply to: Trying to add DOF to an original table #200891
                        Arngrim
                        Participant
                          @arngrim
                          DOF MinisterMember

                          ok i have added the table to the configtool ;)

                          but yes if you send me a version of the table, i can verify, and maybe enhance the table like the other originals i work on if necessary, to have a full dof experience

                          in reply to: Trying to add DOF to an original table #200459
                          Arngrim
                          Participant
                            @arngrim
                            DOF MinisterMember

                            which table are we talking about?

                            i need a game name a the cgamename used in the script to create an entry to the configtool, that will be a good start already

                            if the table doesn’t exist in the configtool yet of course

                            in reply to: AC-DC 2012 (JP 2012) #198448
                            Arngrim
                            Participant
                              @arngrim
                              DOF MinisterMember

                              i just noticed a problem, when we are not in freeplay, the line 5485 is trying to find a Credits variable.

                              I put a screenshot of the line with the fix, i have changed Credits to gsCredits and then no errors anymore

                               

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                              in reply to: Corvette (Midway 1994) #192704
                              Arngrim
                              Participant
                                @arngrim
                                DOF MinisterMember

                                Thank you @Goldchicco for another greate table that was not yet available in vpx, it plays great :)

                                by the occasion i reviewed the dof config, i have just added the gear to the moving cars, rgb undercab dynamic (it is supposed to be but i haven’t see it lights off during my tests)

                                here’s the script adjusted for the rgb undercab and some adjustments to the soundfx

                                https://pastebin.com/jsb2aNm7

                                Cheers

                                1 user thanked author for this post.
                                in reply to: Stingray (Stern 1977) [bord] #189814
                                Arngrim
                                Participant
                                  @arngrim
                                  DOF MinisterMember

                                  I’m late to the party here, i have taken the beautiful table, and noticed it misses the DOF E events to complete the DOF.

                                  Here is the script with the update :

                                  https://pastebin.com/LTaDDkJ4

                                  Thanks Bord :)

                                  1 user thanked author for this post.
                                  in reply to: Munsters 2020 (Stern/Tribute) #188067
                                  Arngrim
                                  Participant
                                    @arngrim
                                    DOF MinisterMember

                                    Well. I never looked there.

                                    Munsters is empty. But how can I change this. ?

                                    I just saw the table has been published so i published the dof config as well, enjoy ;)

                                    in reply to: Checkpoint (Data East 1991) #187792
                                    Arngrim
                                    Participant
                                      @arngrim
                                      DOF MinisterMember

                                      Here’s a script update, adjusted soundfx to use dofflipppers for flippers, dofdroptargets for targets, UseSolenoids=2 for fastflips

                                      https://pastebin.com/YM0yfBBz

                                      I changed the ballrolling sounds for my personal use, sounds are too loud for my cab ;)

                                      3 users thanked author for this post.
                                      in reply to: Starship Troopers (Sega 1997) V1.0 #182991
                                      Arngrim
                                      Participant
                                        @arngrim
                                        DOF MinisterMember

                                        Indeed, The DOF RGB Undercab is gone from the script, here is the updated code to put it back

                                        ‘Stern-Sega GI
                                        set GICallback = GetRef(“UpdateGI”)
                                        Sub UpdateGI(no, Enabled)
                                        ‘ SetLamp 134, Enabled ‘Backwall bulbs
                                        If Enabled Then
                                        DOF 101, DOFOn
                                        Dim xx
                                        For each xx in GI:xx.State = 1:Next
                                        PlaySound “Jon_GI_On”
                                        FighterLights.blenddisablelighting = 0.5
                                        DropshipLights.blenddisablelighting = 0.5
                                        Else
                                        DOF 101, DOFOff
                                        For each xx in GI:xx.State = 0:Next
                                        PlaySound “Jon_GI_On”
                                        FighterLights.blenddisablelighting = 0
                                        DropshipLights.blenddisablelighting = 0
                                        End If
                                        End Sub

                                        in reply to: Munsters 2020 (Stern/Tribute) #179806
                                        Arngrim
                                        Participant
                                          @arngrim
                                          DOF MinisterMember

                                          DOF is complete, will be in the next update :D

                                          4 users thanked author for this post.
                                          in reply to: Starship Troopers (Sega 1997) V1.0 #178884
                                          Arngrim
                                          Participant
                                            @arngrim
                                            DOF MinisterMember

                                            Thank you for the work and the release, this was one of the top table still on vp9 on my cabinet, now playable in vpx, great stuff :)

                                            i have made an update of the script, with soundfx fixes, added rgb undercab action for dof, the updated script is here

                                             

                                            nah this is not the same link as the previous post i have made to the forum, i have adjusted the script of that table as well :)

                                            maybe you could join your forces to make one table with all the advantages? :)

                                            script is very similar though

                                            https://github.com/sverrewl/vpxtable_scripts/blob/master/Starship%20Troopers%20(Sega%201997)%20V1.1.vbs

                                          Viewing 20 posts - 1 through 20 (of 187 total)