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try to remove W38 from your config to see if you still have a contactor firing, it could come from a solenoid
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sorry @kds70, i sent you to wrong path, i’m not sure what are the bumper solenoids are and it is easier to stick on the switches of the manual, so i just reviewed the dof config, added the rgb undercab to solgameon, and checked the rest
do you still have problems with sw38 firing two times? from another vpx table i didn’t have the issue at least
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Looking at the Bally tables from the system Bally MPU AS-2518-35:
Left bumper would be S10
Center S12
Right S11
We can correct the DOF Config with these solenoids instead of using the Switches, and then if the wrong bumper/flasher is fired, we can adjust the switch in the script.
Do you wanna try @kds70?
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Thanks 32, I just took it, and never touched that table before.
I have added and fixed some soundfx in the script below, and activated fast flips ;)
https://drive.google.com/file/d/1xXDWdaWGvhsSqU8pK5Ggpza9tKhc0kGM/view?usp=sharing
And it was time for a DOF Config overhaul, added missing solenoids such as drop target hits and solenoid lamps, it is done and published, enjoy all :)
ps : if someone has the manual, i can maybe check for commented flashers in the script to DOF them
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great story about the table getting life in vpx @Tom, we don’t always imagine the efforts, the knowledge and skill sharing, kudos to the team involved, i will enjoy it even more now that i know the story of the build :)
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ok thanks ;)
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i don’t see any score in the score section, is there a trick to do it? i use goldchicco table
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Thanks @outhere,
so yes that is the problem, the fixed line is this :)
SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK
and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table
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i’m at work, so i can’t see the script, but does the knocker code looks like this?
SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”
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I’ve just made two games and got a script error after shooting several times in the left upper kicker hole.
I’ve made another four games and the error happened in three games again, when the last ball drained.
By the way: VPX 10.6 with actual SamBuild r5142.
I have checked the code and don’t see anything wrong.
Whether we use dof or not, everybody should be impacted by the behaviour you have, but it seems you are the only one
do you have old vbs scripts inside the folder where the table is placed?
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ok i have added the table to the configtool ;)
but yes if you send me a version of the table, i can verify, and maybe enhance the table like the other originals i work on if necessary, to have a full dof experience
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which table are we talking about?
i need a game name a the cgamename used in the script to create an entry to the configtool, that will be a good start already
if the table doesn’t exist in the configtool yet of course
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i just noticed a problem, when we are not in freeplay, the line 5485 is trying to find a Credits variable.
I put a screenshot of the line with the fix, i have changed Credits to gsCredits and then no errors anymore
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Thank you @Goldchicco for another greate table that was not yet available in vpx, it plays great :)
by the occasion i reviewed the dof config, i have just added the gear to the moving cars, rgb undercab dynamic (it is supposed to be but i haven’t see it lights off during my tests)
here’s the script adjusted for the rgb undercab and some adjustments to the soundfx
Cheers
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I’m late to the party here, i have taken the beautiful table, and noticed it misses the DOF E events to complete the DOF.
Here is the script with the update :
Thanks Bord :)
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Well. I never looked there.
Munsters is empty. But how can I change this. ?
I just saw the table has been published so i published the dof config as well, enjoy ;)
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Here’s a script update, adjusted soundfx to use dofflipppers for flippers, dofdroptargets for targets, UseSolenoids=2 for fastflips
I changed the ballrolling sounds for my personal use, sounds are too loud for my cab ;)
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Indeed, The DOF RGB Undercab is gone from the script, here is the updated code to put it back
‘Stern-Sega GI
set GICallback = GetRef(“UpdateGI”)
Sub UpdateGI(no, Enabled)
‘ SetLamp 134, Enabled ‘Backwall bulbs
If Enabled Then
DOF 101, DOFOn
Dim xx
For each xx in GI:xx.State = 1:Next
PlaySound “Jon_GI_On”
FighterLights.blenddisablelighting = 0.5
DropshipLights.blenddisablelighting = 0.5
Else
DOF 101, DOFOff
For each xx in GI:xx.State = 0:Next
PlaySound “Jon_GI_On”
FighterLights.blenddisablelighting = 0
DropshipLights.blenddisablelighting = 0
End If
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DOF is complete, will be in the next update :D
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Thank you for the work and the release, this was one of the top table still on vp9 on my cabinet, now playable in vpx, great stuff :)
i have made an update of the script, with soundfx fixes, added rgb undercab action for dof, the updated script is here
nah this is not the same link as the previous post i have made to the forum, i have adjusted the script of that table as well :)
maybe you could join your forces to make one table with all the advantages? :)
script is very similar though
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