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July 20, 2019 at 4:52 am in reply to: The Addams Family (Bally 1992) V2 – G5K, Sliderpoint, 3rdAxis #137731
just fyi:
in the current versions of vp 10.6 this table has a lighting problem:
to temp fix it change the lighting option of the playfield mesh on layer 8 to 0.
atm i dont know if this has any side effects
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thanks for the help – problem fixed :)
@Thalamus i did not know about your script repo. amazing workYou need to login in order to like this post: click here
any reason why fastflip is not enabled by default?
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i´m still looking for an answer
thanks for the great table :)
Is there a way to disable the face changing of the ringmaster?
Try commenting anything with “ringmaster.image” in the script.
worked :) thank you for the hint!
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i´m still looking for an answer
thanks for the great table :)
Is there a way to disable the face changing of the ringmaster?
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thanks for the great table :)
Is there a way to disable the face changing of the ringmaster?
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no fast flips in the script?
dont forget to add InitVpmFFlipsSAM
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March 9, 2019 at 12:44 pm in reply to: The Addams Family (Bally 1992) V2 – G5K, Sliderpoint, 3rdAxis #117269are the mods for thing working for anyone? I guess those should replace the texture on the box itself. All options show no change for me
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Does anyone else have problems with VPX (10.4 Official) crashing when hitting the right VUK?
If I disable Sw36, I don’t get any crashes, but of course the VUK doesn’t work.
If a comment out the SolCallBack 13 the ball stays in the VUK (doesn’t get ejected) but no crash.
I have tried with PinMAME 3.0, 3.1 beta (January 3rd) and SAMBuild 3.1 beta (rev 4453) with same problems.
happens in 10.5 and 10.6 beta aswell :(
Does anyone have an idea how to fix the table?
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i played a real jack bot today .. would love to see the table in vpx :)
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amazing table :) really like the look of all the plastics.
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1 user thanked author for this post.
i have the line 62 error too. if i comment out the line the table starts.
i can confirm as Bambi Plattfuss said aswell, if mystery award is lit and the ball gets shot into the scope, it just jumps up and down in the hole and never enters it.
cabinet view seems to be heavily distorted aswell if i compare it to the posted screenshot of desktop view.
never the less amazing work so far :)
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Is there anything special I need to do to get DOF working on this table?
Feedback triggered by the flippers works on all tables for me except this one and nFozzys version of Congo.
DOF is enabled in the b2s settings. I´m running vpx 10.5, piname 3.1.
Make sure your dof config for star trek matches the rom you are using. In the config tool you can choose the 168 or the 170 rom, from a drop down menu. If not the same switch to correct and generate a new config
you are correct :) i have never seen a select option before … i changed it to st_161hc and now flipper feedback works.
Thanks!
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Is there anything special I need to do to get DOF working on this table?
Feedback triggered by the flippers works on all tables for me except this one and nFozzys version of Congo.DOF is enabled in the b2s settings. I´m running vpx 10.5, piname 3.1.
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can someone repost the last wip build?
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for me dof is not working on this table (i have two flipper contactors).
is there anything i have to set to enable it?
this problem is not present on any other table.
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July 21, 2018 at 2:37 am in reply to: Metallica Premium Monsters (Stern 2013) mod of many other mods + Fast Flips #92911first, many thanks for this table. I ran into a problem while playing some balls: the ball entered the left ramp but fall off. please see attached picture.
this happened to me as well once. would be great if it can get fixed
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anyone has a link to the backglass mentioned in the description?
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