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Viewing 18 posts - 1 through 18 (of 18 total)
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  • dexje
    Participant
      @dexje

      just fyi:

      in the current versions of vp 10.6 this table has a lighting problem:

      tafnachupdateto3746vs3592

      to temp fix it change the lighting option of the playfield mesh on layer 8 to 0.

      atm i dont know if this has any side effects :scratch:

      in reply to: WCS94 – Alessio Version – Ball Lock Problem #137037
      dexje
      Participant
        @dexje

        thanks for the help – problem fixed :)


        @Thalamus
        i did not know about your script repo. amazing work :good:

        in reply to: Monopoly (Stern 2001) #127878
        dexje
        Participant
          @dexje

          any reason why fastflip is not enabled by default? ;-)

          in reply to: Cirqus Voltaire (Bally 1997) #126776
          dexje
          Participant
            @dexje

            i´m still looking for an answer :unsure:

            thanks for the great table :)

            Is there a way to disable the face changing of the ringmaster?

            Try commenting anything with “ringmaster.image” in the script.

            worked :) thank you for the hint! :good:

            in reply to: Cirqus Voltaire (Bally 1997) #126503
            dexje
            Participant
              @dexje

              i´m still looking for an answer :unsure:

              thanks for the great table :)

              Is there a way to disable the face changing of the ringmaster?

               

               

              in reply to: Cirqus Voltaire (Bally 1997) #125753
              dexje
              Participant
                @dexje

                thanks for the great table :)

                Is there a way to disable the face changing of the ringmaster?

                 

                in reply to: Avengers (Pro), The (Stern 2012) #121615
                dexje
                Participant
                  @dexje

                  no fast flips in the script?

                  dont forget to add InitVpmFFlipsSAM :whistle:

                  dexje
                  Participant
                    @dexje

                    are the mods for thing working for anyone? I guess those should replace the texture on the box itself. All options show no change for me :-(

                    in reply to: CSI (Stern 2008) #114339
                    dexje
                    Participant
                      @dexje

                      Does anyone else have problems with VPX (10.4 Official) crashing when hitting the right VUK?

                      If I disable Sw36, I don’t get any crashes, but of course the VUK doesn’t work.

                      If a comment out the SolCallBack 13 the ball stays in the VUK (doesn’t get ejected) but no crash.

                      I have tried with PinMAME 3.0, 3.1 beta (January 3rd) and SAMBuild 3.1 beta (rev 4453) with same problems.

                      happens in 10.5 and 10.6 beta aswell :(

                      Does anyone have an idea how to fix the table?

                      in reply to: Last call for Jack*Bot #110316
                      dexje
                      Participant
                        @dexje

                        i played a real jack bot today .. would love to see the table in vpx :)

                        in reply to: Tom & Jerry (Williams 2018) #109386
                        dexje
                        Participant
                          @dexje

                          amazing table :) really like the look of all the plastics.

                          1 user thanked author for this post.
                          in reply to: Total Nuclear Annihilation #101596
                          dexje
                          Participant
                            @dexje

                            i have the line 62 error too. if i comment out the line the table starts.

                            i can confirm as Bambi Plattfuss said aswell, if mystery award is lit and the ball gets shot into the scope, it just jumps up and down in the hole and never enters it. :unsure:

                            cabinet view seems to be heavily distorted aswell if i compare it to the posted screenshot of desktop view.

                             

                            never the less amazing work so far :)

                             

                             

                            in reply to: Star Trek Enterprise Limited Edition (Stern 2012) #100027
                            dexje
                            Participant
                              @dexje

                              Is there anything special I need to do to get DOF working on this table?

                              Feedback triggered by the flippers works on all tables for me except this one and nFozzys version of Congo.

                              DOF is enabled in the b2s settings. I´m running vpx 10.5, piname 3.1.

                              Make sure your dof config for star trek matches the rom you are using. In the config tool you can choose the 168 or the 170 rom, from a drop down menu. If not the same switch to correct and generate a new config

                              you are correct :) i have never seen a select option before … i changed it to st_161hc and now flipper feedback works.

                              Thanks!

                              in reply to: Star Trek Enterprise Limited Edition (Stern 2012) #99898
                              dexje
                              Participant
                                @dexje

                                Is there anything special I need to do to get DOF working on this table?
                                Feedback triggered by the flippers works on all tables for me except this one and nFozzys version of Congo.

                                DOF is enabled in the b2s settings. I´m running vpx 10.5, piname 3.1.

                                in reply to: EarthShaker WIP #98112
                                dexje
                                Participant
                                  @dexje

                                  can someone repost the last wip build? :wacko:

                                  in reply to: The Walking Dead #93881
                                  dexje
                                  Participant
                                    @dexje

                                    for me dof is not working on this table (i have two flipper contactors).

                                    is there anything i have to set to enable it?

                                    this problem is not present on any other table.

                                     

                                     

                                    dexje
                                    Participant
                                      @dexje

                                      first, many thanks for this table. I ran into a problem while playing some balls: the ball entered the left ramp but fall off. please see attached picture.

                                      this happened to me as well once. would be great if it can get fixed

                                      in reply to: NBA Fastbreak – DarthMarino Mod #92634
                                      dexje
                                      Participant
                                        @dexje

                                        anyone has a link to the backglass mentioned in the description?

                                      Viewing 18 posts - 1 through 18 (of 18 total)