Schreibi34

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Viewing 20 posts - 81 through 100 (of 580 total)
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  • in reply to: Vector (Bally 1982) #190421
    Schreibi34
    Participant
      @schreibi34

      I’m not the greatest expert but i have never seen an autoplunger for this table! Can you tell me what problems you have with the plunger? Multiball starts from the three kickers on the UPF!

      in reply to: Centigrade 37 (Gottlieb 1977) #189153
      Schreibi34
      Participant
        @schreibi34

        I love it! Thanks guys! Pro stuff!

        in reply to: Judge Dredd Resources #188793
        Schreibi34
        Participant
          @schreibi34

          This is all i could find!

          There is a low res PF scan from a PF protector decal that should help with the correct layout! You still need good PF images!

          Hope this helps!

           

          in reply to: Fish Tales Skitso mod WIP #188026
          Schreibi34
          Participant
            @schreibi34

            Great stuff! But i always have the problem that you can see the insert image through the PF when IL’s are off. I couldn’t get this to work properly so i decided to put a bezel over the non lit part. Pass Through didn’t hide the insert image. If i do the same as you the darkened parts would be visible inside the light shape. It’s not much but looks like it’s 80% PF image and 20% insert image. Does this not happen on your table? Just curious! Maybe i am doing something wrong!

            in reply to: Hot Tip (Williams 1977) – v1.0 #187958
            Schreibi34
            Participant
              @schreibi34

              @TGX

              Have you checked the preview image here in this thread on a newer smartphone? I went back to my cab and the white’ish reflections are showing alot more on the mediocre PF monitor compared to my phone or my PC gaming monitor. Have you tried to reduce the brightness with a different LUT filter? You can also try to reduce the brightness by moving the day / night slider!

              in reply to: bally ‘Speakeasy’ #187708
              Schreibi34
              Participant
                @schreibi34

                It looks like you’re missing the ‘Project from view’ UV map on the wood prim!?

                Make the camera that you used for the wood render active and hit numpad ‘0’ for the camera view in the viewport. Select the wood prim and go in ‘Edit’ mode. Hit ‘A’ to select all. Hit ‘Project from view’ in the UV-Edit (I’m not at the PC at the moment), exit edit mode and export the wood prim. Import it to VPX and use the wood render as your texture image.

                Was that what you were asking for?

                in reply to: Hot Tip (Williams 1977) – v1.0 #187484
                Schreibi34
                Participant
                  @schreibi34

                  No, i’m sorry! That would be another 100 hours of work! No chance!

                  1 user thanked author for this post.
                  TGX
                  in reply to: Daily video WIP for Seawitch build [COMPLETE] #186597
                  Schreibi34
                  Participant
                    @schreibi34

                    Bord…. your voice is like the Bob Ross of Blender tutorials!

                    LOL!!

                    in reply to: Daily video WIP for Seawitch build [COMPLETE] #186372
                    Schreibi34
                    Participant
                      @schreibi34

                      And for the playfield_off mesh you would need no holes at all! VPX only renders reflections onto the PF not on the playfield_off. But who am i telling this!  :scratch:

                      If you render the PF off image with the mesh that you have set up for no reflections on cut outs and reflections on the inserts you should be good.

                      in reply to: Starship Troopers (Sega 1997) V1.0 #186060
                      Schreibi34
                      Participant
                        @schreibi34

                        Thanks guys!

                        in reply to: Anyone have acxess to a Blackwater 100? #186005
                        Schreibi34
                        Participant
                          @schreibi34

                          Not a real table but you could talk to Sindbad and see what happens:

                          https://www.vpforums.org/index.php?showtopic=28010

                           

                          in reply to: Daily video WIP for Seawitch build [COMPLETE] #185933
                          Schreibi34
                          Participant
                            @schreibi34

                            Great job doing the videos! :good:

                            How about using a Plane with perspective UV and a render image from the Boolean PF with transparent holes? Should save some polys. I always tried to lower the polycount by unstretching the render result back to PF size in Krita so i can use a simple VPX wall for the GI-OFF PF. I won’t do that again! It’s just a pain! But using the plane might work. At least on the S34 / Herweh tables.

                            in reply to: The Clash Pro WIP #185574
                            Schreibi34
                            Participant
                              @schreibi34

                              Really looks like something that you can sell for money! ;-)

                              1 user thanked author for this post.
                              in reply to: Grand Tour (Bally 1964 #185567
                              Schreibi34
                              Participant
                                @schreibi34

                                Looks awesome! Can’t wait to try it out!

                                in reply to: Lighting opacity render order #185425
                                Schreibi34
                                Participant
                                  @schreibi34

                                  Was the material set to active when you tried 0.999?

                                  in reply to: Lighting opacity render order #185422
                                  Schreibi34
                                  Participant
                                    @schreibi34

                                    Make sure you have static rendering unchecked!

                                    in reply to: Lighting opacity render order #185421
                                    Schreibi34
                                    Participant
                                      @schreibi34

                                      Ahh! Now i got it! Sorry! Leave the material active  and set opacity to 0.9999. This will show the lights as seen in the 2nd image and allow for changes in the script! Try to set your depth bias to -100 or even lower if you want to see the bumpers through the transparent parts!

                                      in reply to: Lighting opacity render order #185373
                                      Schreibi34
                                      Participant
                                        @schreibi34

                                        Try to set the Materials to active with Opacity at 1. You can also set the Depth Bias to something like -600 or higher until lights turn off on the object. I’m not sure if there is a certain DB value where the lights turn off on the object but they do when the DB is low enough!

                                        A non active material will not be rerenderd while the table is running. I don’t bellieve that you can set them active via the script.

                                        1 user thanked author for this post.
                                        in reply to: Fish Tales Skitso mod WIP #184115
                                        Schreibi34
                                        Participant
                                          @schreibi34

                                          And the dotted look is a rendering pain! Blender and VPX. Maybe even worse when things are moving in VR.

                                          in reply to: Is a mini table worth building? #183957
                                          Schreibi34
                                          Participant
                                            @schreibi34

                                            I have a 27″ bartop cab. Your PC is 4k ready! All i can say is that if you start to dive deeper into VP, all you want for christmas is a 43″ 4k fullsize cab. Try to build a low cost BT cab (monitors from ebay) and see if you like it.

                                            If you want to spend a little more try to get a 21:9 monitor for the playfield. It’s closer to the ~20:9 ratio of a real pincab and gives you some extra space for the modern tables with high toys/ramps. There is a WIP out there for a 21:9 cab. Can’t remember who did it. Looks really cool!

                                            Keep in mind that without the legs you can’t use a nudge sensor. You need 3 buttons on each side for flipper, magna save and nudge!

                                          Viewing 20 posts - 81 through 100 (of 580 total)

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