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Alot of lateral spin(english) but that just adds to the challenge. Looks great, lots of fun! That right ramp is tough!
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1 user thanked author for this post.
Awesome work! I liked the realistic look so much, I changed to a player’s field of view and wasn’t disappointed with the detail. I was getting alot of bounce-outs from the Final Draw scoop, which was fixed by changing elas. falloff to a lower value for the scoop and the surrounding rubber posts.
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Great job, very pretty. Get the Ion Cannon!
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Wow, thank you! Table looks great and the physics are outstanding. I waited a long time for this one and it was worth it! Gives me hope for an improved Red & Ted.
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I cannot open the download in 7zip. Does it require the latest version?
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Nudge does not work in Desktop mode. Also seeing odd ball physics behavior where the flippers seem to randomly have very, very high elasticity.
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A real beaut, thanks!
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Stunning visuals and plays great except for some excessive lateral ball spin. CV is now not just a game but an experience, thank you!
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What does Line 263 Null mean?
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Looks gorgeous and plays furious. The center drain was just brutal, so much so that I finally relented to being a dirty, dirty cheater and installed a center pin. Even then, it’s still a 4 ball game, with my lousy playing skills. I’m really enjoying it though, so thank you for all your hard work!
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I never did say thank you for this one. Good job on the looks and physics. I find it a bit more challenging in VPX 6, with the ball sometimes draining into the outlanes right after launch, before it can even get to the flippers. But the ramp shots are very satisfying and I still managed to get around 7.5M due to a generous amount of extra balls given out. So again, thank you!
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1 user thanked author for this post.
Remarkable job on the physics and looks. I removed flipper and elements scatter and got much better shot accuracy. I do wish nudge actually worked though. Tried changing tiltkey and it doesn’t have much effect. Anyway, worth the wait, most excellent!
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Looks and plays great, lots of fun! I found your Port Royal implementation particularly impressive. Agreed seems easy, but many ways to increase difficulty. Great job!
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I normally make adjustments to tables but this one is perfect as is(v1.4). Great job!
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August 4, 2018 at 1:14 pm in reply to: Metallica Premium Monsters (Stern 2013) mod of many other mods + Fast Flips #94439Graphically superior by far to the previous Premium Monsters, so thank you for your changes, they really do add enjoyment to the experience. I cannot say fast flips really improved my shots.
I did try out some physics changes and I found a few I liked, such as increased flipper strength & a reduction in most of the other flipper properties, and then also slight increases in Ballmass and table friction(around 10% increase). One to note that should avoid being changed is global Elasticity Falloff. Best leave it at 0. Right scoop and Snake got increased eject speed just for fun.
Thanks again for your efforts!
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July 29, 2018 at 10:04 pm in reply to: Demolition Man (Williams)(1994)(Knorr-Kiwi)(FS-DT)(VP10) 1.1 #93959I ended up increasing BallMass, gravity and friction just a bit to get more speed and less lateral spin. Everything is working great about 90% of the time, but I am seeing some glitchy ball physics that other 10%. Might just be my setup, I dunno. The table itself is great and looks superb. I can regularly achieve 1.2B, so it’s a keeper for me. Thank you!
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After RollingUpdate was altered, the ball seems to move less erratically for me. Flipper accuracy isn’t quite 100%, but it’s good enough for a nice, fast game that I can get the high score on. Again, thank you!!
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I’m loving all the improvements from the UW iteration. Everything looks great.
I was having some kind of problem with the physics. Just seemed slow and glitchy. Maybe I should have upgraded from 10.4 final to 10.5 beta, but I tried something different. I raised pf friction and gravity, lowered ball mass, and set the flippers to accommodate for a lower mass ball. Then it started working correctly and physics felt correct. Not sure why, but thank you so much for all your efforts and to everyone who contributed. This was worth the wait!
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I’ve enjoyed playing and messing around with settings, and have not run into any issues. The timed aspect is addicting once you know how to continue adding time from shots, kinda like Simpsons PP. The luck factor can be pretty heavy-handed at times, but it makes the gameplay unique. Great job on the construction and look. Thank you!
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Wow, outstanding mod! I got Graceland on my first game! No stuttering issues here, and I only turned off AA. I’m very impressed with your changes, thank you!
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